Beispiel #1
0
    public override void open()
    {
        base.open();
        Cursor.visible   = true;
        Cursor.lockState = CursorLockMode.Confined;
        InventorySelect invSel = ui_instance.GetComponentInChildren <InventorySelect>();

        invSel.InitInventory();
    }
Beispiel #2
0
    void Start()
    {
        rb              = GetComponent <Rigidbody2D>();
        playerStats     = GetComponent <PlayerAttributes>();
        inventorySelect = GetComponentInChildren <InventorySelect>();

        inventoryUI = this.transform.GetChild(0).GetChild(0).gameObject;
        canvas      = inventoryUI.GetComponent <Canvas>();
        inventory   = this.transform.GetChild(0).GetComponent <Inventory>();
        activeSlot  = weaponSlot1;
        weapon      = activeSlot.transform.GetChild(0).GetComponent <BaseWeapon>();
    }