Beispiel #1
0
    public void SetInventory()
    {
        InventoryScroll inventory = UiManager.InventoryScroll.GetComponent <InventoryScroll>();

        for (int i = 0; i < Player.MaxInventory; i++)
        {
            GameObject inventorySlot = ObjManager.MakeObj("InventorySlot");
            inventory.SetPhysicalInventory(i, inventorySlot);
            inventorySlot.transform.SetParent(inventory.Contents.transform, false);
            InventorySlot slot = inventorySlot.GetComponent <InventorySlot>();
            slot.SetIndex(i);
            slot.SetType(-1);
            inventory.SetInventory(i, slot);
            inventorySlot.name = i.ToString();
        }

        inventory.Contents.SetActive(false);
    }