Beispiel #1
0
        public void RejectAdvertisement(Client sender, int id)
        {
            if (!FactionManager.IsPlayerInFaction(sender, 5) || API.shared.getEntityData(sender, "AdminLevel") >= 1)
            {
                var _adv = db_Adversitements.GetById(id);
                if (_adv != null)
                {
                    var player = db_Accounts.IsPlayerOnline(_adv.OwnerSocialClubId);
                    if (player != null)
                    {
                        string number = PhoneManager.GetPhoneNumbers(player).FirstOrDefault();
                        API.shared.sendChatMessageToPlayer(player, "~g~[WZReklam] ~s~Reklamınız onaylanmadı. Paranız banka hesabına geri yatırıldı.");
                        InventoryManager.AddMoneyToPlayerBank(player, 50);
                    }
                    else
                    {
                        InventoryManager.AddMoneyToOfflinePlayerBank(_adv.OwnerSocialClubId, 50);
                    }
                    API.shared.sendChatMessageToPlayer(sender, "~g~[WZReklam] ~s~Reklamı ~r~reddettiniz.");
                    db_Adversitements.Remove(_adv.AddvertisementID);
                }
            }

            else
            {
                API.shared.sendChatMessageToPlayer(sender, "~r~HATA: ~s~Bunun için yetkiniz yok.");
            }
        }
Beispiel #2
0
        public static void OnBuildingBuySelected(Client sender, int buildingId, int index)
        {
            var _building = db_Buildings.GetBuilding(buildingId);
            var floor     = _building.Floors[index];

            switch (floor.Type)
            {
            case Models.FloorType.House:
                #region _house
                var _house = db_Houses.GetHouse(floor.TypedObjectId);
                if (_house.IsSelling)
                {
                    #region CancelSelling
                    if (_house.OwnerSocialClubName == sender.socialClubName)
                    {
                        _house.IsSelling = false;
                        API.shared.sendChatMessageToPlayer(sender, "~g~Eviniz artık satılık değil!");

                        return;
                    }
                    #endregion

                    #region satinal
                    {
                        int money = API.shared.getEntityData(sender, "Money");
                        if (_house.Price <= money)
                        {
                            if (!String.IsNullOrEmpty(_house.OwnerSocialClubName))
                            {
                                var sellerPlayer = db_Accounts.IsPlayerOnline(_house.OwnerSocialClubName);
                                if (sellerPlayer != null)
                                {
                                    #region payment
                                    if (InventoryManager.IsEnoughMoney(sender, _house.Price))
                                    {
                                        InventoryManager.AddMoneyToPlayer(sender, -1 * _house.Price);
                                        InventoryManager.AddMoneyToPlayerBank(sellerPlayer, (int)(_house.Price * 0.98));
                                    }
                                    else
                                    if (InventoryManager.IsEnougMoneyInBank(sender, _house.Price))
                                    {
                                        InventoryManager.AddMoneyToPlayerBank(sender, -1 * _house.Price);
                                        InventoryManager.AddMoneyToPlayerBank(sellerPlayer, (int)(_house.Price * 0.98));
                                    }
                                    else
                                    {
                                        API.shared.sendChatMessageToPlayer(sender, "~r~HATA: ~s~Üzerinizde veya benka hesabınızda bu kadar para bulunmuyor.");
                                        return;
                                    }
                                    #endregion

                                    _house.IsSelling           = false;
                                    _house.OwnerSocialClubName = sender.socialClubName;
                                    API.shared.sendChatMessageToPlayer(sender, "~g~Tebrikler! ~s~Satışta olan eviniz başarıyla satıldı.");
                                    db_Houses.UpdateHouse(_house);
                                }
                                else
                                {
                                    var sellerOfflinePlayer = db_Accounts.GetOfflineUserDatas(_house.OwnerSocialClubName);

                                    #region payment
                                    if (InventoryManager.IsEnoughMoney(sender, _house.Price))
                                    {
                                        InventoryManager.AddMoneyToPlayer(sender, -1 * _house.Price);
                                        InventoryManager.AddMoneyToOfflinePlayerBank(sellerOfflinePlayer.socialClubName, (int)(_house.Price * 0.98f));
                                    }
                                    else
                                    if (InventoryManager.IsEnougMoneyInBank(sender, _house.Price))
                                    {
                                        InventoryManager.AddMoneyToPlayerBank(sender, -1 * _house.Price);
                                        InventoryManager.AddMoneyToOfflinePlayerBank(sellerOfflinePlayer.socialClubName, (int)(_house.Price * 0.98f));
                                    }
                                    else
                                    {
                                        API.shared.sendChatMessageToPlayer(sender, "~r~HATA: ~s~Üzerinizde veya benka hesabınızda bu kadar para bulunmuyor.");
                                        return;
                                    }

                                    #endregion

                                    _house.OwnerSocialClubName = sender.socialClubName;
                                    db_Accounts.SaveOfflineUserData(sellerOfflinePlayer.socialClubName, sellerOfflinePlayer);
                                    HouseMarkerColor hmc = new Models.HouseMarkerColor();
                                    // var _house = db_Houses.GetHouse(_house.HouseId);
                                    // _house.MarkerOnMap.color = new Color(hmc.NormalColor.Red, hmc.NormalColor.Green, hmc.NormalColor.Blue, 255);
                                    _house.IsSelling = false;
                                    db_Houses.UpdateHouse(_house);
                                }

                                return;
                            }
                            else
                            {
                                _house.OwnerSocialClubName = sender.socialClubName;

                                if (!_house.IsInBuilding)
                                {
                                    HouseMarkerColor hmc = new Models.HouseMarkerColor();
                                    _house.MarkerOnMap.color = new Color(hmc.NormalColor.Red, hmc.NormalColor.Green, hmc.NormalColor.Blue, 255);
                                    _house.IsSelling         = false;
                                }
                                db_Houses.SaveChanges();
                                money           -= _house.Price;
                                _house.IsSelling = false;
                                API.shared.triggerClientEvent(sender, "update_money_display", money);
                                API.shared.sendNotificationToPlayer(sender, "~g~Hayırlı olsun.\n~s~ Yeni bir ev satın aldınız. ");
                            }
                            db_Houses.UpdateHouse(_house);
                        }
                        else
                        {
                            API.shared.sendChatMessageToPlayer(sender, "~y~Bu evi almak için paranız en az " + _house.Price + " olmalı.");
                        }
                        return;
                    }

                    #endregion
                }
                #endregion
                break;

            case Models.FloorType.Business:
                break;

            case Models.FloorType.Warehouse:
                break;

            default:
                break;
            }
        }