// 아이템 토글이 선택되었을 시 Toggle->Panel로 호출되는 Callback
    private void ItemSelected(InventoryItemSelectToggle selectToggle, string itemType)
    {
        contentsView.allowSwitchOff = false;
        inventoryPanel.DeselectAllEquipmentToggles();
        inventoryPanel.ResetItemInteractPanel();
        selectedItemToggle = selectToggle;

        ItemData item = selectToggle.CurrentItem.OriginalItemData;
        inventoryPanel.ActiveSellItemBtn();
        ItemSellPrice.text = $"판매 가격 : 개당 <color=yellow>{item.SellPrice}</color> 원";
        switch (itemType)
        {
            case "Weapon":
                WeaponData weapon = ItemDB.Instance.GetWeaponData(item.ItemCode);
                inventoryPanel.RefreshItemIntroduce(item.Name, item.Introduce, weapon.WeaponStat);
                inventoryPanel.ActiveQuickSlotBtn();
                inventoryPanel.ActiveUseItemBtn();
                break;
            case "Accesorie":
                AccesorieData accesorie = ItemDB.Instance.GetAccesorieData(item.ItemCode);
                inventoryPanel.RefreshItemIntroduce(item.Name, item.Introduce, accesorie.AccesorieStat);
                inventoryPanel.ActiveUseItemBtn();
                break;
            case "Expendable":
                ExpendableData expendable = ItemDB.Instance.GetExpendableData(item.ItemCode);
                inventoryPanel.RefreshItemIntroduce(item.Name, item.Introduce, expendable.Effects);
                inventoryPanel.ActiveQuickSlotBtn();
                inventoryPanel.ActiveUseItemBtn();
                break;
            case "Etc":
                inventoryPanel.RefreshItemIntroduce(item.Name, item.Introduce);
                break;
        }
    }
    // 내부 Method
    private void CreateSelectTogglePool(int createCount)
    {
        selectTogglePool.Capacity += createCount;
        for (int i = 0; i < createCount; ++i)
        {
            GameObject newSelectToggle = Instantiate(selectTogglePrefab, contentsView.transform);
            newSelectToggle.GetComponent<Toggle>().group = contentsView.GetComponent<ToggleGroup>();

            InventoryItemSelectToggle itemSelectToggle = newSelectToggle.GetComponent<InventoryItemSelectToggle>();
            itemSelectToggle.Initialize(ItemSelected);

            selectTogglePool.Add(itemSelectToggle);
            newSelectToggle.SetActive(false);
        }
    }