public void SetItems(InventoryItemBase[] toSet, float chance = 1.0f) { items = new InventoryItemGeneratorItem[toSet.Length]; for (int i = 0; i < items.Length; i++) { items[i] = new InventoryItemGeneratorItem(toSet[i], chance); } }
public void SetItems(InventoryItemBase[] toSet, float chance = 1.0f) { items = new InventoryItemGeneratorItem[toSet.Length]; for (int i = 0; i < items.Length; i++) { items[i] = new InventoryItemGeneratorItem(toSet[i], chance); } }