//任務事件 20190403 private void Start() { missionAmount = 0; isDestroyMission = false; isCollectionMission = false; inventoryInput = FindObjectOfType <InventoryInput>(); missionMsgPanel.SetActive(false); }
private void Start() { inventoryInput = FindObjectOfType <InventoryInput>(); _missionName.text = "任務:" + mission.missionName; _missionCondition.text = "等級限制:" + mission.missionLevel; _missionAwards.text = "任務獎勵:" + mission.missionAwards; mission.IsAccept(); }
void Start() { timer = GetComponent <Timer>(); currentPlayer = GetComponent <CurrentPlayer>(); followPlayer = GameObject.Find("Main Camera").GetComponent <FollowPlayer>(); selectInput = GetComponent <SelectInput>(); inventoryInput = GetComponent <InventoryInput>(); go = true; }
private void Awake() { _player = GetComponent <Player>(); _anim = GetComponent <Animator>(); _audioSource = GetComponent <AudioSource>(); inventoryInput = FindObjectOfType <InventoryInput>(); inventory = FindObjectOfType <Inventory>(); nav = GetComponent <NavMeshAgent>(); missionManager = FindObjectOfType <MissionManager>(); }
private void Start() { moneyText.text = _money.ToString(); levelText.text = _lv.ToString(); inventoryInput = FindObjectOfType <InventoryInput>(); }