Beispiel #1
0
    //任務事件 20190403

    private void Start()
    {
        missionAmount       = 0;
        isDestroyMission    = false;
        isCollectionMission = false;
        inventoryInput      = FindObjectOfType <InventoryInput>();
        missionMsgPanel.SetActive(false);
    }
Beispiel #2
0
 private void Start()
 {
     inventoryInput         = FindObjectOfType <InventoryInput>();
     _missionName.text      = "任務:" + mission.missionName;
     _missionCondition.text = "等級限制:" + mission.missionLevel;
     _missionAwards.text    = "任務獎勵:" + mission.missionAwards;
     mission.IsAccept();
 }
Beispiel #3
0
 void Start()
 {
     timer          = GetComponent <Timer>();
     currentPlayer  = GetComponent <CurrentPlayer>();
     followPlayer   = GameObject.Find("Main Camera").GetComponent <FollowPlayer>();
     selectInput    = GetComponent <SelectInput>();
     inventoryInput = GetComponent <InventoryInput>();
     go             = true;
 }
Beispiel #4
0
 private void Awake()
 {
     _player        = GetComponent <Player>();
     _anim          = GetComponent <Animator>();
     _audioSource   = GetComponent <AudioSource>();
     inventoryInput = FindObjectOfType <InventoryInput>();
     inventory      = FindObjectOfType <Inventory>();
     nav            = GetComponent <NavMeshAgent>();
     missionManager = FindObjectOfType <MissionManager>();
 }
Beispiel #5
0
 private void Start()
 {
     moneyText.text = _money.ToString();
     levelText.text = _lv.ToString();
     inventoryInput = FindObjectOfType <InventoryInput>();
 }