/// <summary> /// Shows only the herbs in the inventory /// </summary> public void ShowHerbs() { InventoryHideShowEvent?.Invoke(this, new InventoryHideShowEventArgs(PickupableTypes.Herb)); }
/// <summary> /// Shows only the miscellaneous items in inventory /// </summary> public void ShowMisc() { InventoryHideShowEvent?.Invoke(this, new InventoryHideShowEventArgs(PickupableTypes.Misc)); }
/// <summary> /// Shows only weapons in inventory /// </summary> public void ShowWeapons() { InventoryHideShowEvent?.Invoke(this, new InventoryHideShowEventArgs(PickupableTypes.Weapon)); }
/// <summary> /// Shows everything in the inventory /// </summary> public void ShowAll() { InventoryHideShowEvent.Invoke(this, new InventoryHideShowEventArgs(PickupableTypes.All)); }
/// <summary> /// Shows only the tools in the inventory /// </summary> public void ShowTools() { InventoryHideShowEvent?.Invoke(this, new InventoryHideShowEventArgs(PickupableTypes.Tool)); }
/// <summary> /// Shows only the drops in the inventory /// </summary> public void ShowDrops() { InventoryHideShowEvent?.Invoke(this, new InventoryHideShowEventArgs(PickupableTypes.Drop)); }