Beispiel #1
0
        public void TookLootDropItem(Character character, List <Item> lootDropItems, Item lootDropItem, int count)
        {
            var objId = (uint)(lootDropItem.Id >> 32);

            if (lootDropItem.TemplateId == 500)
            {
                character.Money += lootDropItem.Count;
                character.SendPacket(new SCItemTaskSuccessPacket(ItemTaskType.SkillEffectGainItem,
                                                                 new List <ItemTask> {
                    new MoneyChange(lootDropItem.Count)
                }, new List <ulong>()));
            }
            else
            {
                var item = ItemManager.Instance.Create(lootDropItem.TemplateId, count > lootDropItem.Count ? lootDropItem.Count : count, lootDropItem.Grade);
                InventoryHelper.AddItemAndUpdateClient(character, item);
            }

            lootDropItems.Remove(lootDropItem);
            if (lootDropItems.Count <= 0)
            {
                RemoveLootDropItems(objId);
                character.BroadcastPacket(new SCLootableStatePacket(objId, false), true);
            }
            character.SendPacket(new SCLootItemTookPacket(500, lootDropItem.Id, lootDropItem.Count));
        }
        public override void Read(PacketStream stream)
        {
            var cashShopItems = CashShopManager.Instance.GetCashShopItems();

            var numBuys = stream.ReadByte();

            for (var i = 0; i < numBuys; i++)
            {
                var cashShopId  = stream.ReadUInt32();
                var mainTab     = stream.ReadByte();
                var subTab      = stream.ReadByte();
                var detailIndex = stream.ReadByte();

                var cashItem = cashShopItems.Find(a => a.CashShopId == cashShopId);

                if (cashItem != null)
                {
                    var item = ItemManager.Instance.Create(cashItem.ItemTemplateId, 1, 0);
                    InventoryHelper.AddItemAndUpdateClient(Connection.ActiveChar, item);
                }
            }

            var receiverName = stream.ReadString();


            //_log.Warn("ICSBuyGood");

            Connection.ActiveChar.SendPacket(new SCICSBuyResultPacket(true, 1, "Test", 5555));
        }
        private void AddItem(Unit caster, uint itemId, byte gradeId, int minAmount, int maxAmount)
        {
            var character = (Character)caster;

            if (character == null)
            {
                return;
            }
            var amount = Rand.Next(minAmount, maxAmount);
            var item   = ItemManager.Instance.Create(itemId, amount, gradeId);

            InventoryHelper.AddItemAndUpdateClient(character, item);
        }
Beispiel #4
0
        public override void Use(Unit caster, Doodad owner, uint skillId)
        {
            Character character = (Character)caster;

            if (character == null)
            {
                return;
            }

            int chance = Rand.Next(0, 10000);

            if (chance > Percent)
            {
                return;
            }

            int count = Rand.Next(CountMin, CountMax);

            Item item = ItemManager.Instance.Create(ItemId, count, 0);

            InventoryHelper.AddItemAndUpdateClient(character, item);

            _log.Debug("DoodadFuncLootItem");
        }