public Toolbox(Sprite sprite, Vector2 position, InventoryHUD playerInventory, InventoryHUD toolboxInventory)
     : base(sprite, position)
 {
     _playerInventory  = playerInventory;
     _toolboxInventory = toolboxInventory;
     _playerInventory.ToggleButtons(false);
     _toolboxInventory.SetActive(false);
 }
 public override void Cancel()
 {
     _toolboxInventory.SetActive(false);
     _playerInventory.ToggleButtons(false);
 }