Beispiel #1
0
    public void OnAfterDeserialize()
    {
        // Clear our runtime lists
        _weapons.Clear();
        _ammo.Clear();
        _foods.Clear();

        // Clone inspector lists into runtime lists
        foreach (InventoryWeaponMountInfo info in _weaponMounts)
        {
            InventoryWeaponMountInfo clone = new InventoryWeaponMountInfo {
                Weapon = info.Weapon
            };
            _weapons.Add(clone);
        }

        foreach (InventoryAmmoMountInfo info in _ammoMounts)
        {
            InventoryAmmoMountInfo clone = new InventoryAmmoMountInfo {
                Ammo = info.Ammo
            };
            _ammo.Add(clone);
        }

        foreach (InventoryFoodMountInfo info in _foodMounts)
        {
            InventoryFoodMountInfo clone = new InventoryFoodMountInfo {
                Item = info.Item
            };
            _foods.Add(clone);
        }
    }
Beispiel #2
0
    public override CollectableItem DropFoodItem(int mountIndex)
    {
        if (mountIndex < 0 || mountIndex >= _foods.Count)
        {
            return(null);
        }

        InventoryFoodMountInfo itemMount = _foods[mountIndex];

        if (itemMount == null || itemMount.Item == null)
        {
            return(null);
        }

        Vector3 position = _playerPosition != null ? _playerPosition.value : Vector3.zero;

        position += _playerDirection != null ? _playerDirection.value : Vector3.zero;

        var droppedItem = itemMount.Item.Drop(position);

        OnItemDropped.Invoke(itemMount.Item);
        _foods[mountIndex].Item = null;

        return(droppedItem);
    }