Beispiel #1
0
 private void OnAmountChanged(InventoryChangedEventType eventType, ItemType itemType)
 {
     if (itemType == Type)
     {
         UpdateView();
     }
 }
    //Will be activated with inventory
    private void OnKeyAmountChanged(InventoryChangedEventType eventType, Item item)
    {
        if (Type != item.Type)
        {
            return;
        }
        int keyAmount = GameState.CurrentInventory.CountOfType(Type);

        KeysAmountText.text = $"x{keyAmount}";
    }