Beispiel #1
0
    void PTile(CustomTile _copy)
    {
        Tilemap        toPlace  = null;
        Tilemap        toRemove = null;
        DictionaryType _type    = DictionaryType.Walls;

        switch (_copy.Type)
        {
        case TileType.Wall:
            toPlace  = WallGen.GetTilemap();
            toRemove = DungeonUtility.GetTilemap();
            _type    = DictionaryType.Walls;
            break;

        case TileType.Floor:
            toPlace  = DungeonUtility.GetTilemap();
            toRemove = DungeonUtility.GetTilemap();
            _type    = DictionaryType.Floor;
            break;

        case TileType.Path:
            toPlace  = DungeonUtility.GetTilemap();
            toRemove = DungeonUtility.GetTilemap();
            _type    = DictionaryType.Floor;
            break;
        }
        int id = 0;

        for (int a = 0; a < TileManager.GetTileHolder(_copy.Type).Tiles.Count; ++a)
        {
            if (TileManager.GetTileHolder(_copy.Type).Tiles[a].ID == _copy.ID)
            {
                _copy = TileManager.GetTileHolder(_copy.Type).Tiles[a];
                id    = TileManager.GetTileHolder(_copy.Type).Tiles[a].ID;
            }
        }
        TileManager.PlaceTile(m_placePos, m_index, toRemove, toPlace, _copy, _type);
        ApplySpriteVariation(_copy, toPlace, m_placePos);
        Instantiate(m_audioPlaceSource);
        if (!m_manager.Creative && BackPack.GetStorageTypeCount(_copy) > 0)
        {
            BackPack.RemoveItem(_copy.Item);
            if (BackPack.GetNewItem(_copy) != null)
            {
                _copy.Item = Instantiate(BackPack.GetNewItem(_copy));
            }
        }
        DataToSave tempData = new DataToSave
        {
            Position = new Vector2Int(m_placePos.x, m_placePos.y),
            ID       = id
        };

        m_fileManager.Input(tempData);
    }