public List <IActivity> FeedToAlert(List <FeedDTO> feeds, E_Platforms platform) { bool newAlert = false; List <IActivity> lst = new List <IActivity>(); foreach (FeedDTO f in feeds) { if (MainActivitiesList.Where(i => i.Type == E_Activities.Alert && i.Id == f.Id).Count() == 0) { switch ((E_Activities)System.Enum.Parse(typeof(E_Activities), f.Author, true)) { case E_Activities.Alert: //Information to set similar to other activities //It is separated because of the instantiation of different classes newAlert = true; Alert a = new Alert(f.Title); a.Id = f.Id; a.PublishDate = f.PublishDate; a.Platform = platform; a.PropertyChanged += ActivityStatusChanged; //This is used to ref //Information to set different from other activities a.Description = f.Description; a.ExpirationDate = f.ExpireDate; a.Faction = (E_Factions)System.Enum.Parse(typeof(E_Factions), f.Faction.Split('_')[1], true); //Add the activity to the list lst.Add(a); break; case E_Activities.Outbreak: Outbreak o = new Outbreak(f.Title); o.Id = f.Id; o.PublishDate = f.PublishDate; o.Platform = platform; o.PropertyChanged += ActivityStatusChanged; lst.Add(o); break; case E_Activities.Invasion: Invasion i = new Invasion(f.Title); i.Id = f.Id; i.PublishDate = f.PublishDate; i.Platform = platform; i.PropertyChanged += ActivityStatusChanged; lst.Add(i); break; default: break; } } } //if (newAlert && !_firstUpdate) // PlayNew(); return(lst); }
public void save() { string filePath = Application.dataPath + "/Ressources/Save/saveFile.json"; List <Tip> tipsToSave = GameObject.FindGameObjectWithTag("TipManager").GetComponent <TipsManager>().tipsKnownByPlayer; List <MutationManager.MutationData> mutationsToSave = GameObject.FindGameObjectWithTag("MutationManager").GetComponent <MutationManager>().allMutations; GameObject _invasionFile = GameObject.Find("Invasion"); Invasion _invasion = _invasionFile.GetComponent <Invasion>(); int _wave = _invasion.invasionSize; _tips = JsonMapper.ToJson(tipsToSave); _mutations = JsonMapper.ToJson(mutationsToSave); string tmp_file = "{ \"tips\": " + _tips.ToString() + ", \"mutations\" :" + _mutations.ToString() + ", \"wave\":" + _wave + " }"; if (!Directory.Exists(Application.dataPath + "/Ressources/Save")) { Directory.CreateDirectory(Application.dataPath + "/Ressources/Save"); } if (File.Exists(filePath)) { // bool yesWasClicked = EditorUtility.DisplayDialog("Save the game", "Are you sure to replace your previous save?", "Yes", "No"); // if (yesWasClicked) File.WriteAllText(Application.dataPath + "/Ressources/Save/saveFile.json", tmp_file); } else { File.WriteAllText(Application.dataPath + "/Ressources/Save/saveFile.json", tmp_file); } }
/// <summary> /// Called when the mod is loaded. /// </summary> public override void OnLoad() { Invasion.LoadVanilla(); DateEvent.LoadVanilla(); LoadBiomes(); LoadInvasions(); LoadSpawns(); base.OnLoad(); tomeSkillHotkey = options[0]; shadowMirrorHotkey = options[1]; MWorld.managers = new SkillManager[1]; MWorld.tomes = new Item [1]; MWorld.accessories = new Item [1][]; MWorld.tomes [0] = new Item(); for (int i = 0; i < MWorld.accessories.Length; i++) { MWorld.accessories[i] = new Item[ExtraSlots]; for (int j = 0; j < MWorld.accessories[i].Length; j++) { MWorld.accessories[i][j] = new Item(); } } // insert all graphical/UI-related stuff AFTER this check! if (Main.dedServ) { return; } Texture2D gWings = textures["Resources/Wings/Golden Wings"]; foreach (Texture2D t in Main.wingsTexture.Values) { if (gWings == t) { addedWings = true; break; } } if (!addedWings) { GoldenWings = Main.dedServ ? Main.wingsTexture.Count : ObjectLoader.AddWingsToGame(gWings); addedWings = true; } StarterSetSelectionHandler.Init(); }
/// <summary> /// Creates a new Invasion with values copied from another. /// </summary> public Invasion(Invasion clone) : base(clone) { HostEventEntityID = clone.HostEventEntityID; InvasionEventEntityID = clone.InvasionEventEntityID; InvasionRegionIndex = clone.InvasionRegionIndex; SoundIDMaybe = clone.SoundIDMaybe; MapEventIDMaybe = clone.MapEventIDMaybe; FlagsMaybe = clone.FlagsMaybe; UnkT18 = clone.UnkT18; }
public InvasionViewModel(Invasion invasion, FiltersEvent filtersEvent, IItemStore itemStore) { this.invasion = invasion; Id = invasion.Id; isDefenderFactionInfestation = invasion.DefenderMissionInfo.Faction == "FC_INFESTATION"; AttackerFaction = FactionViewModel.ById(invasion.AttackerMissionInfo.Faction); DefenderFaction = FactionViewModel.ById(invasion.DefenderMissionInfo.Faction); Faction = FactionViewModel.ById(invasion.Faction); Sector = SectorViewModel.FromSector(invasion.Node); LocTag = Model.Filters.ExpandMission(invasion.LocTag)?.Name ?? invasion.LocTag; DefenderReward = new InvasionRewardViewModel(invasion.DefenderReward, itemStore); AttackerReward = new InvasionRewardViewModel(invasion.AttackerReward, itemStore); Update(); SectorsUpdatedWeakEventManager.AddHandler(filtersEvent, OnSectorsFilterUpdated); MissionsUpdatedWeakEventManager.AddHandler(filtersEvent, OnMissionsFilterUpdated); }
public InvasionScoresOverviewGump( PlayerMobile user, Invasion invasion, Gump parent = null) : base(user, parent, 150, 100, emptyText: "No Scores to Display.", title: "") { PlayerScores = invasion.ParticipantsScores; Invasion = invasion; EntriesPerPage = 10; Modal = false; CanClose = true; CanMove = true; //ForceRecompile = true; }
private List <IActivity> FeedToActivity(List <FeedDTO> feeds, Enum platform) { List <IActivity> lst = new List <IActivity>(); foreach (FeedDTO f in feeds) { IActivity activity = _mData.Activities.Where(i => i.Id == f.Id).FirstOrDefault(); if (activity == null) { switch ((GAME.Modules.Warframe.Common.Missions.Enums.Type)System.Enum.Parse(typeof(GAME.Modules.Warframe.Common.Missions.Enums.Type), f.Author, true)) { case GAME.Modules.Warframe.Common.Missions.Enums.Type.Alert: //Information to set different from other activities //It is separated because of the instantiation of different classes activity = new Alert(f.Title); ((Alert)activity).Description = f.Description; ((Alert)activity).ExpirationDate = f.ExpireDate; //a.Faction = (E_Factions)System.Enum.Parse(typeof(E_Factions), f.Faction.Split('_')[1], true); break; case GAME.Modules.Warframe.Common.Missions.Enums.Type.Outbreak: activity = new Outbreak(f.Title); break; case GAME.Modules.Warframe.Common.Missions.Enums.Type.Invasion: activity = new Invasion(f.Title); break; default: break; } activity.Id = f.Id; activity.PublishDate = f.PublishDate; activity.Platform = platform; activity.Viewed = _oData.ViewedActivities.Contains(activity.Id); activity.Done = false; activity.Marked = false; } //a.PropertyChanged += ActivityStatusChanged; //This is used to ref //Add the activity to the list lst.Add(activity); } return(lst); }
private static bool IsInterestingInvasion(Invasion invasion) { bool IsCrappyReward(Reward reward) { return(reward.CountedItems.Any(i => i.Type.Contains("Detonite Injector", StringComparison.CurrentCultureIgnoreCase) || i.Type.Contains("Fieldron", StringComparison.CurrentCultureIgnoreCase) //|| i.Type.Contains("Mutagen Mass", StringComparison.CurrentCultureIgnoreCase) || i.Type.Contains("Mutalist Alad V Nav Coordinate", StringComparison.CurrentCultureIgnoreCase) )); } // phorid assassinations are fastest return((invasion.IsVsInfestation ? invasion.Description.Contains("Phorid", StringComparison.CurrentCultureIgnoreCase) : true) && !IsCrappyReward(invasion.AttackerReward) && !IsCrappyReward(invasion.DefenderReward)); }
private static string FormatInvasion(Invasion invasion) { string FormatFaction(bool isAttacker) { var faction = isAttacker ? invasion.AttackingFaction : invasion.DefendingFaction; var reward = isAttacker ? invasion.AttackerReward : invasion.DefenderReward; return($"{FormatReward(reward)} ({faction})"); // FormatCountedItems(reward.CountedItems); // (reward.CountedItems.Count > 0 ? ((reward.CountedItems.Count > 1 ? $" x{reward.CountedItems.Count}" : string.Empty) + $" ({reward.CountedItems[0].Type})") : string.Empty); } string attackerReward; // infested are always the attacker and can't be sided with, hence no rewards if (invasion.IsVsInfestation) { attackerReward = string.Empty; } else { attackerReward = FormatFaction(true) + " vs "; } return($"> {FormatPercentage(invasion.Completion)} | {attackerReward}{FormatFaction(false)} | {invasion.Node}"); }
public static void AddInvasion(Platform platform, Invasion invasion) { InvasionDictionary[platform].Add(invasion._id.id, invasion); SerializeInvasion(platform); }
public ParsedInvasion(Invasion invasion) { this.invasion = invasion; reward = new ParsedReward(invasion); node = new ParsedNode(invasion); }
public static string ToTitle(Invasion inv) { return(inv.AttackingFaction + "(" + ToTitle(inv.AttackerReward) + ") vs. " + inv.DefendingFaction + "(" + ToTitle(inv.DefenderReward) + ") - " + inv.Node + " - " + inv.Description + " - " + inv.Completion + "%"); }
static void LoadInvasions() { Invasion.Load(Instance, "Wraiths", Wraiths = new WraithInvasion()); }
public ParsedNode(Invasion invasion) { LoadFromNode(invasion.Node, out Sector, out Planet); }
public ParsedReward(Invasion invasion) { SetRewards("Invasion", invasion.AttackerReward, invasion.DefenderReward); }