Beispiel #1
0
 private TreeEncounterAvailable GetAvailableModerate(int[] moderate)
 {
     if (ValidTreeIndex.Any(moderate.Contains))
     {
         return(TreeEncounterAvailable.ValidTree);
     }
     if (InvalidTreeIndex.Any(moderate.Contains))
     {
         return(TreeEncounterAvailable.InvalidTree);
     }
     return(TreeEncounterAvailable.Impossible);
 }
Beispiel #2
0
 private TreeEncounterAvailable GetAvailableLow(int[] moderate)
 {
     if (ValidTreeIndex.Except(moderate).Any())
     {
         return(TreeEncounterAvailable.ValidTree);
     }
     if (InvalidTreeIndex.Except(moderate).Any())
     {
         return(TreeEncounterAvailable.InvalidTree);
     }
     return(TreeEncounterAvailable.Impossible);
 }
Beispiel #3
0
        private void GenerateAreaTrainerEncounters()
        {
            // Check for every trainer pivot index if there are trees with low encounter and moderate encounter available in the area
            TrainerModerateEncounterTree = new TreeEncounterAvailable[10];
            TrainerLowEncounterTree      = new TreeEncounterAvailable[10];
            for (int pivotindex = 0; pivotindex < 10; pivotindex++)
            {
                var TrainerModerateTrees = TrainerModerateTreeIndex[pivotindex];

                var ModerateValid   = ValidTreeIndex.Any(t => TrainerModerateTrees.Contains(t));
                var ModerateInvalid = InvalidTreeIndex.Any(t => TrainerModerateTrees.Contains(t));
                if (ModerateValid)
                {
                    // There is a valid tree with an index for moderate encounters
                    TrainerModerateEncounterTree[pivotindex] = TreeEncounterAvailable.ValidTree;
                }
                else if (ModerateInvalid)
                {
                    // There is a tree with an index for moderate encounters but is invalid
                    TrainerModerateEncounterTree[pivotindex] = TreeEncounterAvailable.InvalidTree;
                }
                else
                {
                    // No trees for moderate encounters
                    TrainerModerateEncounterTree[pivotindex] = TreeEncounterAvailable.Impossible;
                }

                var LowValid   = ValidTreeIndex.Except(TrainerModerateTrees).Any();
                var LowInvalid = InvalidTreeIndex.Except(TrainerModerateTrees).Any();
                if (LowValid)
                {
                    // There is a valid tree with an index for low encounters
                    TrainerLowEncounterTree[pivotindex] = TreeEncounterAvailable.ValidTree;
                }
                else if (LowInvalid)
                {
                    // There is a tree with an index for low encounters but is invalid
                    TrainerLowEncounterTree[pivotindex] = TreeEncounterAvailable.InvalidTree;
                }
                else
                {
                    // No trees for low encounters
                    TrainerLowEncounterTree[pivotindex] = TreeEncounterAvailable.Impossible;
                }
            }
        }