Beispiel #1
0
 public void QiwiError(InvalidQiwiAccountEvent e, Node any, [JoinAll] ICollection <SingleNode <PurchaseDialogComponent> > dialogs)
 {
     foreach (SingleNode <PurchaseDialogComponent> node in dialogs)
     {
         node.component.HandleQiwiError();
     }
 }
Beispiel #2
0
 public void QiwiError(InvalidQiwiAccountEvent e, Node node, [JoinAll] SingleNode <TankPurchaseScreenComponent> deals, [JoinAll] SingleNode <TankRentMainScreenElementsComponents> helper)
 {
     base.Log.Error("QIWI ERROR");
     deals.component.HandleQiwiError();
     deals.component.gameObject.SetActive(false);
     helper.component.tankRentButton.gameObject.SetActive(false);
 }
Beispiel #3
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 public void HandleError(InvalidQiwiAccountEvent e, SingleNode <PaymentMethodComponent> method, [JoinAll] SingleNode <QiwiWalletScreenComponent> screen, [JoinAll] QiwiInputFieldNode inputField)
 {
     screen.component.DisableContinueButton();
 }
Beispiel #4
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 public void HandleError(InvalidQiwiAccountEvent e, SingleNode <PaymentMethodComponent> method, [JoinAll] LockedScreenNode screen)
 {
     screen.Entity.RemoveComponent <LockedScreenComponent>();
 }
Beispiel #5
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 public void QiwiError(InvalidQiwiAccountEvent e, Node node, [JoinAll] SingleNode <DealsUIComponent> deals)
 {
     base.Log.Error("QIWI ERROR");
     deals.component.HandleQiwiError();
 }
Beispiel #6
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 public void QiwiError(InvalidQiwiAccountEvent e, Node node, [JoinAll] SingleNode <ShopXCrystalsComponent> shop)
 {
     shop.component.HandleQiwiError();
 }