/// <summary>
        /// Setsup the mob for a test session
        /// </summary>
        private void GenerateTestItems()
        {
            Inv.AddToInventory(new Armor(9900));
            Inv.AddToInventory(new Armor(9901));
            Inv.AddToInventory(new Armor(9902));
            Inv.AddToInventory(new Armor(9903));
            Inv.AddToInventory(new Ring(9940));
            Inv.AddToInventory(new Weapon(9950));
            foreach (ItemBase item in Inv.InventoryList)
            {
                item.CreateBaseItem(Program.conn.ConnectionString, $"{Program.dbo}.ItemConfig");
            }

            foreach (Armor item in GetInventoryItems <Armor>())
            {
                EquipItem(item);
            }

            EquipItem(Inv.InventoryList.Find(x => x.ItemId == 9940), 1);
            EquipItem(Inv.InventoryList.Find(x => x.ItemId == 9950), 1);
        }
 /// <summary>
 /// Adds an item to the inventory
 /// </summary>
 /// <param name="item">Item to add.</param>
 public void AddItemToInventory(ItemBase item)
 {
     Inv.AddToInventory(item);
 }