Beispiel #1
0
 public static IntervalTaskMgr getInstance()
 {
     if (_instance == null)
     {
         _instance = new IntervalTaskMgr();
     }
     return(_instance);
 }
Beispiel #2
0
    TaskDisplayItem createItem()
    {
        int interval  = Random.Range(500, 2000);
        int frequency = Random.Range(10, 20);

        GameObject      newObj   = GameObject.Instantiate(taskItemPrefab);
        TaskDisplayItem taskItem = newObj.GetComponent <TaskDisplayItem>();

        if (taskItem != null)
        {
            taskItem.interval  = interval;
            taskItem.frequency = frequency;

            IntervalTaskMgr.getInstance().addTask((uint)interval, frequency, taskItem.func);

            return(taskItem);
        }

        return(null);
    }
Beispiel #3
0
    // Update is called once per frame
    void Update()
    {
        for (int i = 0; i < items.Count; i++)
        {
            if (items[i] != null && items[i].frequency <= 2)
            {
                IntervalTaskMgr.getInstance().removeTask(items[i].func);
                GameObject.Destroy(items[i].gameObject);
                items[i] = null;
            }

            if (items[i] == null)
            {
                TaskDisplayItem newItem = createItem();
                if (newItem != null)
                {
                    newItem.gameObject.name = "TaskItem" + i;
                    items[i] = newItem;
                    newItem.transform.SetParent(transform, false);
                    newItem.transform.SetSiblingIndex(i);
                }
            }
        }
    }
Beispiel #4
0
 // Use this for initialization
 void Start()
 {
     IntervalTaskMgr.getInstance().update(getCurTime());
 }