Beispiel #1
0
    //If touching, returns unit vector pointing from A towards B
    //else returns 0,0,0
    public static Vector3 CheckRoomTouch(Bounds a, Bounds b, float minOverlap)
    {
        Interval a_x = new Interval(a.min.x, a.max.x);
        Interval a_y = new Interval(a.min.y, a.max.y);
        Interval a_z = new Interval(a.min.z, a.max.z);

        Interval b_x = new Interval(b.min.x, b.max.x);
        Interval b_y = new Interval(b.min.y, b.max.y);
        Interval b_z = new Interval(b.min.z, b.max.z);

        int roomTouchX = Interval.CheckTouching(a_x, b_x);
        int roomTouchY = Interval.CheckTouching(a_y, b_y);
        int roomTouchZ = Interval.CheckTouching(a_z, b_z);

        bool roomOverlapX = Interval.CheckOverlap(a_x, b_x, minOverlap);
        bool roomOverlapY = Interval.CheckOverlap(a_y, b_y, minOverlap);
        bool roomOverlapZ = Interval.CheckOverlap(a_z, b_z, minOverlap);

        //-.-- -.-- --..
        if (roomOverlapX && roomOverlapY)
        {
            return(Vector3.forward * roomTouchZ);
        }
        if (roomOverlapZ && roomOverlapY)
        {
            return(Vector3.right * roomTouchX);
        }
        if (roomOverlapX && roomOverlapZ)
        {
            return(Vector3.up * roomTouchY);
        }

        return(Vector3.zero);
    }