Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     m_phases    = new IntersectionPhase[3];
     m_phases[0] = new IntersectionPhase(10f, 3f, 0, 1, lightToPhase_0);
     m_phases[1] = new IntersectionPhase(10f, 3f, 1, 2, lightToPhase_1);
     m_phases[2] = new IntersectionPhase(10f, 3f, 2, 0, lightToPhase_2);
     m_phases[m_currentPhase].SetPhaseState(PhaseState.ACTIVE);
 }
 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Intersection"))
     {
         m_intController  = other.GetComponent <IntersectionController>();
         m_phase          = m_intController.GetPhase(transform.forward);
         m_inIntersection = true;
     }
 }
    private void Update()
    {
        if (m_following)
        {
            m_currentSpeed = m_carController.GetCurrentSpeed();
        }
        else if (m_inIntersection && !runRed)
        {
            if (!m_slowingDown)
            {
                float stop_dist        = Mathf.Abs(transform.position.z - m_intController.stop_z);
                float actual_stop_dist = (m_currentSpeed * m_currentSpeed) / (2f * deceleration);

                if (stop_dist <= actual_stop_dist)
                {
                    m_slowingDown = true;
                }
            }
            else
            {
                m_currentSpeed -= deceleration * Time.deltaTime;
                if (m_currentSpeed < 0f)
                {
                    m_currentSpeed = 0f;
                }
            }
            if (m_phase.CurrentState == PhaseState.ACTIVE)
            {
                m_slowingDown    = false;
                m_inIntersection = false;
                m_phase          = null;
                m_intController  = null;
            }
        }
        else
        {
            m_currentSpeed += acceleration * Time.deltaTime;
            if (m_currentSpeed > max_speed)
            {
                m_currentSpeed = max_speed;
            }
        }

        if (m_inIntersection)
        {
            m_intController.CheckCar(this);
        }
    }