Beispiel #1
0
 /**
  * SetIsectPt
  *
  * @param isectpt
  */
 protected void SetIsectPt(IntersectPt isectpt)
 {
     t             = isectpt.GetT();
     Enter         = isectpt.GetEnter();
     IntersectObj  = isectpt.GetIntersectObj();
     OriginalObjID = isectpt.GetOriginal();
     Intersection.Set(isectpt.GetIntersection().GetX(), isectpt.GetIntersection().GetY(), isectpt.GetIntersection().GetZ());
 }
Beispiel #2
0
	/**
	 * SetIsectPt
	 *
	 * @param isectpt
	 */
	protected void SetIsectPt(IntersectPt isectpt)
	{
		t = isectpt.GetT();
		Enter = isectpt.GetEnter();
		IntersectObj = isectpt.GetIntersectObj();
		OriginalObjID = isectpt.GetOriginal();
		Intersection.Set(isectpt.GetIntersection().GetX(), isectpt.GetIntersection().GetY(), isectpt.GetIntersection().GetZ());
	}
Beispiel #3
0
        /**
         * Intersect
         *
         * @param ray
         * @param pt
         * @return boolean
         */
        public override bool Intersect(Ray ray, IntersectPt pt)
        {
            double vd = Normal.Dot(ray.GetDirection());
            double vo, t;
            Vector origVec = new Vector(ray.GetOrigin().GetX(), ray.GetOrigin().GetY(), ray.GetOrigin().GetZ());

            if (vd == 0.0f)
            {
                return(false);
            }
            vo = -Normal.Dot(origVec) - D;
            t  = vo / vd;
            if (t < pt.GetThreshold())
            {
                return(false);
            }
            pt.GetIntersection().Combine(ray.GetOrigin(), ray.GetDirection(), 1.0f, t);
            if (!Check(ray, pt))
            {
                return(false);
            }
            pt.SetT(t);
            pt.SetIntersectObj(this);
            if (GetObjID() == pt.GetOriginal())
            {
                pt.SetEnter(false);
            }
            else
            {
                pt.SetEnter(true);
            }
            GetCachePt().Set(ray.GetID(), pt);
            return(true);
        }
Beispiel #4
0
		/**
	 * Check
	 *
	 * @param ray
	 * @param pt
	 * @return boolean
	 */
		protected override bool Check (Ray ray, IntersectPt pt)
		{
			Vector intersectVec = new Vector (pt.GetIntersection ().GetX (), pt.GetIntersection ().GetY (), pt.GetIntersection ().GetZ ());
			double check = S1.Dot (intersectVec);
			if (check < 0.0f || check > 1.0f) {
				return (false);
			}
			check = S2.Dot (intersectVec);
			if (check < 0.0f || check > 1.0f) {
				return (false);
			}
			check = S3.Dot (intersectVec);
			if (check < 0.0f || check > 1.0f) {
				return (false);
			}
			return (true);
		}
Beispiel #5
0
    /**
     * Intersect
     *
     * @param ray
     * @param pt
     * @return boolean
     */
    public override bool Intersect(Ray ray, IntersectPt pt)
    {
        Vector OC = new Vector();
        double l2OC, tCA, t2HC;

        OC.Sub(Origin, ray.GetOrigin());
        l2OC = OC.SquaredLength();
        tCA  = OC.Dot(ray.GetDirection());
        if (l2OC >= RadiusSquare && tCA <= 0)
        {
            return(false);
        }
        t2HC = RadiusSquare - l2OC + tCA * tCA;
        if (t2HC < 0)
        {
            return(false);
        }
        if (l2OC <= RadiusSquare)
        {
            pt.SetT(tCA + (double)System.Math.Sqrt(t2HC));
            if (pt.GetT() < pt.GetThreshold())
            {
                return(false);
            }
            pt.SetEnter(false);
            pt.GetIntersection().Combine(ray.GetOrigin(), ray.GetDirection(), 1.0f, pt.GetT());
        }
        else
        {
            pt.SetT(tCA - (double)System.Math.Sqrt(t2HC));
            pt.SetEnter(true);
            if (pt.GetT() < pt.GetThreshold())
            {
                pt.SetT(tCA + (double)System.Math.Sqrt(t2HC));
                pt.SetEnter(false);
            }
            pt.GetIntersection().Combine(ray.GetOrigin(), ray.GetDirection(), 1.0f, pt.GetT());
        }
        pt.SetIntersectObj(this);
        GetCachePt().Set(ray.GetID(), pt);
        return(true);
    }
    /**
     * Check
     *
     * @param ray
     * @param pt
     * @return boolean
     */
    protected override bool Check(Ray ray, IntersectPt pt)
    {
        Vector intersectVec = new Vector(pt.GetIntersection().GetX(), pt.GetIntersection().GetY(), pt.GetIntersection().GetZ());
        double check        = S1.Dot(intersectVec);

        if (check < 0.0f || check > 1.0f)
        {
            return(false);
        }
        check = S2.Dot(intersectVec);
        if (check < 0.0f || check > 1.0f)
        {
            return(false);
        }
        check = S3.Dot(intersectVec);
        if (check < 0.0f || check > 1.0f)
        {
            return(false);
        }
        return(true);
    }
Beispiel #7
0
	/**
	 * Intersect
	 *
	 * @param ray
	 * @param pt
	 * @return boolean
	 */
	public override bool Intersect(Ray ray, IntersectPt pt)
	{
		double vd = Normal.Dot(ray.GetDirection());
		double vo, t;
		Vector origVec = new Vector(ray.GetOrigin().GetX(), ray.GetOrigin().GetY(), ray.GetOrigin().GetZ());

		if(vd == 0.0f)
		{
			return (false);
		}
		vo = -Normal.Dot(origVec) - D;
		t = vo / vd;
		if(t < pt.GetThreshold())
		{
			return (false);
		}
		pt.GetIntersection().Combine(ray.GetOrigin(), ray.GetDirection(), 1.0f, t);
		if(!Check(ray, pt))
		{
			return (false);
		}
		pt.SetT(t);
		pt.SetIntersectObj(this);
		if(GetObjID() == pt.GetOriginal())
		{
			pt.SetEnter(false);
		}
		else
		{
			pt.SetEnter(true);
		}
		GetCachePt().Set(ray.GetID(), pt);
		return (true);
	}
Beispiel #8
0
	/**
	 * Intersect
	 *
	 * @param ray
	 * @param pt
	 * @return boolean
	 */
	public override bool Intersect(Ray ray, IntersectPt pt)
	{
		Vector OC = new Vector();
		double l2OC, tCA, t2HC;

		OC.Sub(Origin, ray.GetOrigin());
		l2OC = OC.SquaredLength();
		tCA = OC.Dot(ray.GetDirection());
		if(l2OC >= RadiusSquare && tCA <= 0)
		{
			return (false);
		}
		t2HC = RadiusSquare - l2OC + tCA * tCA;
		if(t2HC < 0)
		{
			return (false);
		}
		if(l2OC <= RadiusSquare)
		{
			pt.SetT(tCA + (double)System.Math.Sqrt(t2HC));
			if(pt.GetT() < pt.GetThreshold())
			{
				return (false);
			}
			pt.SetEnter(false);
			pt.GetIntersection().Combine(ray.GetOrigin(), ray.GetDirection(), 1.0f, pt.GetT());
		}
		else
		{
			pt.SetT(tCA - (double)System.Math.Sqrt(t2HC));
			pt.SetEnter(true);
			if(pt.GetT() < pt.GetThreshold())
			{
				pt.SetT(tCA + (double)System.Math.Sqrt(t2HC));
				pt.SetEnter(false);
			}
			pt.GetIntersection().Combine(ray.GetOrigin(), ray.GetDirection(), 1.0f, pt.GetT());
		}
		pt.SetIntersectObj(this);
		GetCachePt().Set(ray.GetID(), pt);
		return (true);
	}
 /**
  * Check
  *
  * @param ray
  * @param pt
  * @return boolean
  */
 protected override bool Check(Ray ray, IntersectPt pt)
 {
     return(InsidePolygon(GetVerts(), GetNumVerts(), pt.GetIntersection(), ray));
 }
Beispiel #10
0
	/**
	 * FindNearestIsect
	 *
	 * @param octree
	 * @param ray
	 * @param originID
	 * @param level
	 * @param isectnode
	 * @return boolean
	 */
	public bool FindNearestIsect(OctNode octree, Ray ray, int originID, int level, OctNode isectnode)
	{
		Point testpt = new Point(ray.GetOrigin());
		OctNode current;
		ObjNode currentnode;
		CacheIntersectPt isectptr;
		IntersectPt test = new IntersectPt();

		if(level == 0)
		{
			testpt.Combine(ray.GetOrigin(), ray.GetDirection(), 1.0f, Threshold);
		}

		current = octree.FindTreeNode(testpt);
		IntersectObj = null;
		while(current != null)
		{
			currentnode = current.GetList();
			while(currentnode != null)
			{
				bool found = false;
				if(currentnode.GetObj().GetCachePt().GetID() == ray.GetID())
				{
					isectptr = currentnode.GetObj().GetCachePt();
					if(current == current.FindTreeNode(isectptr.GetIntersection()))
					{
						if(IntersectObj == null)
						{
							SetIsectPt(isectptr);
							isectnode.Copy(current);
						}
						else
						{
							if(isectptr.GetT() < t)
							{
								SetIsectPt(isectptr);
								isectnode.Copy(current);
							}
						}
						found = true;
					}
				}
				if(!found)
				{
					test.SetOrigID(originID);
					if(currentnode.GetObj().Intersect(ray, test))
					{
						if(current == current.FindTreeNode(test.GetIntersection()))
						{
							if(IntersectObj == null)
							{
								SetIsectPt(test);
								isectnode.Copy(current);
							}
							else
							{
								if(test.GetT() < t)
								{
									SetIsectPt(test);
									isectnode.Copy(current);
								}
							}
						}
					}
				}
				currentnode = currentnode.Next();
			}
			if(IntersectObj == null)
			{
				OctNode adjacent = current.Intersect(ray, testpt, Threshold);
				if(adjacent == null)
				{
					current = null;
				}
				else
				{
					current = adjacent.FindTreeNode(testpt);
				}
			}
			else
			{
				current = null;
			}
		}
		if(IntersectObj == null)
		{
			return (false);
		}
		else
		{
			return (true);
		}
	}
Beispiel #11
0
    /**
     * FindNearestIsect
     *
     * @param octree
     * @param ray
     * @param originID
     * @param level
     * @param isectnode
     * @return boolean
     */
    public bool FindNearestIsect(OctNode octree, Ray ray, int originID, int level, OctNode isectnode)
    {
        Point            testpt = new Point(ray.GetOrigin());
        OctNode          current;
        ObjNode          currentnode;
        CacheIntersectPt isectptr;
        IntersectPt      test = new IntersectPt();

        if (level == 0)
        {
            testpt.Combine(ray.GetOrigin(), ray.GetDirection(), 1.0f, Threshold);
        }

        current      = octree.FindTreeNode(testpt);
        IntersectObj = null;
        while (current != null)
        {
            currentnode = current.GetList();
            while (currentnode != null)
            {
                bool found = false;
                if (currentnode.GetObj().GetCachePt().GetID() == ray.GetID())
                {
                    isectptr = currentnode.GetObj().GetCachePt();
                    if (current == current.FindTreeNode(isectptr.GetIntersection()))
                    {
                        if (IntersectObj == null)
                        {
                            SetIsectPt(isectptr);
                            isectnode.Copy(current);
                        }
                        else
                        {
                            if (isectptr.GetT() < t)
                            {
                                SetIsectPt(isectptr);
                                isectnode.Copy(current);
                            }
                        }
                        found = true;
                    }
                }
                if (!found)
                {
                    test.SetOrigID(originID);
                    if (currentnode.GetObj().Intersect(ray, test))
                    {
                        if (current == current.FindTreeNode(test.GetIntersection()))
                        {
                            if (IntersectObj == null)
                            {
                                SetIsectPt(test);
                                isectnode.Copy(current);
                            }
                            else
                            {
                                if (test.GetT() < t)
                                {
                                    SetIsectPt(test);
                                    isectnode.Copy(current);
                                }
                            }
                        }
                    }
                }
                currentnode = currentnode.Next();
            }
            if (IntersectObj == null)
            {
                OctNode adjacent = current.Intersect(ray, testpt, Threshold);
                if (adjacent == null)
                {
                    current = null;
                }
                else
                {
                    current = adjacent.FindTreeNode(testpt);
                }
            }
            else
            {
                current = null;
            }
        }
        if (IntersectObj == null)
        {
            return(false);
        }
        else
        {
            return(true);
        }
    }
Beispiel #12
0
	/**
	 * Check
	 *
	 * @param ray
	 * @param pt
	 * @return boolean
	 */
	protected override bool Check(Ray ray, IntersectPt pt)
	{
		return (InsidePolygon(GetVerts(), GetNumVerts(), pt.GetIntersection(), ray));
	}
Beispiel #13
0
    /**
     * Shade
     *
     * @param tree
     * @param eyeRay
     * @param color
     * @param factor
     * @param level
     * @param originID
     */
    private void Shade(OctNode tree, Ray eyeRay, Color color, double factor, int level, int originID)
    {
        Color       lightColor   = new Color(0.0f, 0.0f, 0.0f);
        Color       reflectColor = new Color(0.0f, 0.0f, 0.0f);
        Color       refractColor = new Color(0.0f, 0.0f, 0.0f);
        IntersectPt intersect    = new IntersectPt();
        OctNode     baseoctn     = new OctNode();
        Vector      normal       = new Vector();
        Ray         reflect      = new Ray();
        Ray         refract      = new Ray();
        double      mu;
        int         current;

        if (intersect.FindNearestIsect(tree, eyeRay, originID, level, baseoctn))
        {
            intersect.GetIntersectObj().FindNormal(intersect.GetIntersection(), normal);
            GetLightColor(baseoctn, intersect.GetIntersection(), normal, intersect.GetIntersectObj(), lightColor);
            if (level < MaxLevel)
            {
                double check = factor * (1.0f - intersect.GetIntersectObj().GetMaterial().GetKTran()) * intersect.GetIntersectObj().GetMaterial().GetShininess();
                if (check > MinFactor)
                {
                    reflect.SetOrigin(intersect.GetIntersection());
                    reflect.GetDirection().Combine(eyeRay.GetDirection(), normal, 1.0f, -2.0f * normal.Dot(eyeRay.GetDirection()));
                    reflect.SetID(RayID);
                    this.RayID = this.RayID + 1;
                    Shade(baseoctn, reflect, reflectColor, check, level + 1, originID);
                    reflectColor.Scale((1.0f - intersect.GetIntersectObj().GetMaterial().GetKTran()) * intersect.GetIntersectObj().GetMaterial().GetShininess(),
                                       intersect.GetIntersectObj().GetMaterial().GetSpecColor());
                }
                check = factor * intersect.GetIntersectObj().GetMaterial().GetKTran();
                if (check > MinFactor)
                {
                    if (intersect.GetEnter())
                    {
                        mu      = 1.0f / intersect.GetIntersectObj().GetMaterial().GetRefIndex();
                        current = intersect.GetIntersectObj().GetObjID();
                    }
                    else
                    {
                        mu = intersect.GetIntersectObj().GetMaterial().GetRefIndex();
                        normal.Negate();
                        current = 0;
                    }
                    double IdotN         = normal.Dot(eyeRay.GetDirection());
                    double TotIntReflect = 1.0f - mu * mu * (1.0f - IdotN * IdotN);
                    if (TotIntReflect >= 0.0)
                    {
                        double gamma = -mu * IdotN - (double)Math.Sqrt(TotIntReflect);
                        refract.SetOrigin(intersect.GetIntersection());
                        refract.GetDirection().Combine(eyeRay.GetDirection(), normal, mu, gamma);
                        refract.SetID(RayID);
                        this.RayID = RayID + 1;
                        Shade(baseoctn, refract, refractColor, check, level + 1, current);
                        refractColor.Scale(intersect.GetIntersectObj().GetMaterial().GetKTran(), intersect.GetIntersectObj().GetMaterial().GetSpecColor());
                    }
                }
            }
            color.Combine(intersect.GetIntersectObj().GetMaterial().GetEmissColor(), intersect.GetIntersectObj().GetMaterial().GetAmbColor(),
                          AmbLightIntensity, lightColor, reflectColor, refractColor);
        }
    }
Beispiel #14
0
	/**
	 * Shade
	 *
	 * @param tree
	 * @param eyeRay
	 * @param color
	 * @param factor
	 * @param level
	 * @param originID
	 */
	private void Shade(OctNode tree, Ray eyeRay, Color color, double factor, int level, int originID)
	{
		Color lightColor = new Color(0.0f, 0.0f, 0.0f);
		Color reflectColor = new Color(0.0f, 0.0f, 0.0f);
		Color refractColor = new Color(0.0f, 0.0f, 0.0f);
		IntersectPt intersect = new IntersectPt();
		OctNode baseoctn = new OctNode();
		Vector normal = new Vector();
		Ray reflect = new Ray();
		Ray refract = new Ray();
		double mu;
		int current;

		if(intersect.FindNearestIsect(tree, eyeRay, originID, level, baseoctn))
		{
			intersect.GetIntersectObj().FindNormal(intersect.GetIntersection(), normal);
			GetLightColor(baseoctn, intersect.GetIntersection(), normal, intersect.GetIntersectObj(), lightColor);
			if(level < MaxLevel)
			{
				double check = factor * (1.0f - intersect.GetIntersectObj().GetMaterial().GetKTran()) * intersect.GetIntersectObj().GetMaterial().GetShininess();
				if(check > MinFactor)
				{
					reflect.SetOrigin(intersect.GetIntersection());
					reflect.GetDirection().Combine(eyeRay.GetDirection(), normal, 1.0f, -2.0f * normal.Dot(eyeRay.GetDirection()));
					reflect.SetID(RayID);
					this.RayID = this.RayID + 1;
					Shade(baseoctn, reflect, reflectColor, check, level + 1, originID);
					reflectColor.Scale((1.0f - intersect.GetIntersectObj().GetMaterial().GetKTran()) * intersect.GetIntersectObj().GetMaterial().GetShininess(),
						intersect.GetIntersectObj().GetMaterial().GetSpecColor());
				}
				check = factor * intersect.GetIntersectObj().GetMaterial().GetKTran();
				if(check > MinFactor)
				{
					if(intersect.GetEnter())
					{
						mu = 1.0f / intersect.GetIntersectObj().GetMaterial().GetRefIndex();
						current = intersect.GetIntersectObj().GetObjID();
					}
					else
					{
						mu = intersect.GetIntersectObj().GetMaterial().GetRefIndex();
						normal.Negate();
						current = 0;
					}
					double IdotN = normal.Dot(eyeRay.GetDirection());
					double TotIntReflect = 1.0f - mu * mu * (1.0f - IdotN * IdotN);
					if(TotIntReflect >= 0.0)
					{
						double gamma = -mu * IdotN - (double)Math.Sqrt(TotIntReflect);
						refract.SetOrigin(intersect.GetIntersection());
						refract.GetDirection().Combine(eyeRay.GetDirection(), normal, mu, gamma);
						refract.SetID(RayID);
						this.RayID = RayID + 1;
						Shade(baseoctn, refract, refractColor, check, level + 1, current);
						refractColor.Scale(intersect.GetIntersectObj().GetMaterial().GetKTran(), intersect.GetIntersectObj().GetMaterial().GetSpecColor());
					}
				}
			}
			color.Combine(intersect.GetIntersectObj().GetMaterial().GetEmissColor(), intersect.GetIntersectObj().GetMaterial().GetAmbColor(),
				AmbLightIntensity, lightColor, reflectColor, refractColor);
		}
	}