Beispiel #1
0
        void Move()
        {
            if (!Map.IsWalkable(m_TargetLocation))
            {
                m_IsMoving = false;
                InterpreterLock.Set();
                return;
            }

            Vector3 target = Map.PositionForLocation(m_TargetLocation);

            if (Vector3.Distance(transform.position, target) < 0.05f)
            {
                transform.position = target;
                m_IsMoving         = false;
                m_LastLocation     = m_CurrentLocation;
                m_CurrentLocation  = m_TargetLocation;
                m_TogglePressables = true;
                InterpreterLock.Set();
            }
            else
            {
                var step = Time.deltaTime * m_MovementSpeed;
                transform.position = Vector3.MoveTowards(transform.position, target, step);
            }
        }
Beispiel #2
0
        void Rotate()
        {
            Quaternion target = m_TargetDirection.GetRotation();
            var        step   = Time.deltaTime * m_RotationSpeed;

            if (Quaternion.Angle(transform.rotation, target) < step)
            {
                transform.rotation = target;
                m_IsRotating       = false;
                m_CurrentDirection = m_TargetDirection;
                InterpreterLock.Set();
            }
            else
            {
                transform.rotation = Quaternion.RotateTowards(transform.rotation, target, step);
            }
        }