/// <description> /// ( pObject, [pNodeIndex] ) /// </description> public void SetSelection(SceneObject sceneObject = null, int nodeIndex = -1) { InternalUnsafeMethods.SetSelection__Args _args = new InternalUnsafeMethods.SetSelection__Args() { sceneObject = sceneObject.ObjectPtr, nodeIndex = nodeIndex, }; InternalUnsafeMethods.SetSelection()(ObjectPtr, _args); }
/// <description> /// ( pActive, [pTime, pDuration] ) /// </description> public void SetSelection(bool active = true, int time = -1, int duration = 1) { InternalUnsafeMethods.SetSelection__Args _args = new InternalUnsafeMethods.SetSelection__Args() { active = active, time = time, duration = duration, }; InternalUnsafeMethods.SetSelection()(ObjectPtr, _args); }