Beispiel #1
0
 /// <summary>Save this NavMesh to its file.</summary>
 public void Save()
 {
     InternalUnsafeMethods.Save__Args _args = new InternalUnsafeMethods.Save__Args()
     {
     };
     InternalUnsafeMethods.Save()(ObjectPtr, _args);
 }
Beispiel #2
0
 /// <summary>Saves the ActionMap to a file or dumps it to the console.</summary>
 /// <description>
 /// 
 /// </description>
 /// <param name="fileName">The file path to save the ActionMap to. If a filename is not specified  the ActionMap will be dumped to the console.</param>
 /// <param name="append">Whether to write the ActionMap at the end of the file or overwrite it.</param>
 /// <code>
 /// // Write out the actionmap into the config.cs file
 /// moveMap.save( "scripts/client/config.cs" );
 /// </code>
 public void Save(string fileName = "", bool append = false) {
      InternalUnsafeMethods.Save__Args _args = new InternalUnsafeMethods.Save__Args() {
         fileName = fileName,
         append = append,
      };
      InternalUnsafeMethods.Save()(ObjectPtr, _args);
 }
        /// <description>
        /// Saves the module definition to the file it was loaded from (if any).
        /// </description>
        /// <returns>(bool success) Whether the module definition was saved or not.</returns>
        public bool Save()
        {
            InternalUnsafeMethods.Save__Args _args = new InternalUnsafeMethods.Save__Args()
            {
            };
            bool _engineResult = InternalUnsafeMethods.Save()(ObjectPtr, _args);

            return(_engineResult);
        }
Beispiel #4
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 /// <description>
 /// Returns the script filename of where the CubemapData object was defined.  This is used by the material editor.
 /// </description>
 public void Save(string filename = "", GFXFormat format = GFXFormat.GFXFormatBC1)
 {
     InternalUnsafeMethods.Save__Args _args = new InternalUnsafeMethods.Save__Args()
     {
         filename = filename,
         format   = (int)format,
     };
     InternalUnsafeMethods.Save()(ObjectPtr, _args);
 }
Beispiel #5
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        /// <summary>Saves the terrain block's terrain file to the specified file name.</summary>
        /// <description>
        ///
        /// </description>
        /// <param name="fileName">Name and path of file to save terrain data to.</param>
        /// <returns>True if file save was successful, false otherwise</returns>
        public bool Save(string fileName)
        {
            InternalUnsafeMethods.Save__Args _args = new InternalUnsafeMethods.Save__Args()
            {
                fileName = fileName,
            };
            bool _engineResult = InternalUnsafeMethods.Save()(ObjectPtr, _args);

            return(_engineResult);
        }