Beispiel #1
0
        static BuildPlayerOptions GetBuildPlayerOptions(
            bool askForLocation = false,
            BuildPlayerOptions defaultOptions = new BuildPlayerOptions())
        {
            // Fake BuildLocation path to prevent Unity exception
            var activeBuildTarget = EditorUserBuildSettings.activeBuildTarget;
            var buildLocation     = EditorUserBuildSettings.GetBuildLocation(activeBuildTarget);

            // Making sure that current BuildLocation is valid, otherwise create new proper one.
            // New created location will be like: .../<ProjectRoot>/Builds/<BuildTarget>

            switch (InternalEditorUtility.BuildCanBeAppended(activeBuildTarget, buildLocation))
            {
            case CanAppendBuild.No:
            case CanAppendBuild.Unsupported:
                var newBuildLocation = CombinePaths(DefaultBuildLocation, "build");
                EditorUserBuildSettings.SetBuildLocation(activeBuildTarget, newBuildLocation);
                break;
            }

            // Get static internal "GetBuildPlayerOptionsInternal" method and invoke it
            var method = typeof(BuildPlayerWindow.DefaultBuildMethods).GetMethod(
                "GetBuildPlayerOptionsInternal",
                BindingFlags.NonPublic | BindingFlags.Static);

            return((BuildPlayerOptions)method.Invoke(
                       null,
                       new object[] { askForLocation, defaultOptions }));
        }