Beispiel #1
0
            /// <summary>
            /// Releases all resources allocated by this instance
            /// </summary>
            public void Dispose()
            {
                // this is not a graceful shutdown
                // if someone uses a pooled item then 99% that an exception will be thrown
                // somewhere. But since the dispose is mostly used when everyone else is finished
                // this should not kill any kittens
                if (!this.isDisposed)
                {
                    this.isAlive    = false;
                    this.isDisposed = true;

                    PooledSocket ps;

                    while (this.freeItems.TryPop(out ps))
                    {
                        try { ps.Destroy(); }
                        catch { }
                    }

                    this.ownerNode = null;
                    this.semaphore.Close();
                    this.semaphore = null;
                    this.freeItems = null;
                }
            }
Beispiel #2
0
            internal InternalPoolImpl(MemcachedNode ownerNode, ISocketPoolConfiguration config)
            {
                if (config.MinPoolSize < 0)
                {
                    throw new InvalidOperationException("minItems must be larger >= 0", null);
                }
                if (config.MaxPoolSize < config.MinPoolSize)
                {
                    throw new InvalidOperationException("maxItems must be larger than minItems", null);
                }
                if (config.QueueTimeout < TimeSpan.Zero)
                {
                    throw new InvalidOperationException("queueTimeout must be >= TimeSpan.Zero", null);
                }

                this.ownerNode    = ownerNode;
                this.isAlive      = true;
                this.endPoint     = ownerNode.EndPoint;
                this.queueTimeout = config.QueueTimeout;

                this.minItems = config.MinPoolSize;
                this.maxItems = config.MaxPoolSize;

                this.semaphore = new Semaphore(maxItems, maxItems);
                this.freeItems = new InterlockedStack <PooledSocket>();
            }
            internal InternalPoolImpl(MemcachedNode ownerNode, ISocketPoolConfiguration config)
            {
                if (config.MinPoolSize < 0)
                {
                    throw new InvalidOperationException("Min pool size must be larger >= 0", null);
                }
                if (config.MaxPoolSize < config.MinPoolSize)
                {
                    throw new InvalidOperationException("Max pool size must be larger than min pool size", null);
                }
                if (config.QueueTimeout < TimeSpan.Zero)
                {
                    throw new InvalidOperationException("queueTimeout must be >= TimeSpan.Zero", null);
                }

                this._ownerNode    = ownerNode;
                this._endpoint     = ownerNode.EndPoint;
                this._queueTimeout = config.QueueTimeout;

                this._minItems = config.MinPoolSize;
                this._maxItems = config.MaxPoolSize;

                this._semaphore = new Semaphore(this._maxItems, this._maxItems);
                this._freeItems = new InterlockedStack <PooledSocket>();

                this._logger = Logger.CreateLogger <InternalPoolImpl>();
            }
Beispiel #4
0
        public ConnectionPool(DefaultPoolControl ctrl)
        {
            _state       = State.Initializing;
            _ctrl        = ctrl;
            _poolCounter = new Counter();
            _stackOld    = new InterlockedStack();
            _stackNew    = new InterlockedStack();
            _waitHandles = new ObjectPoolWaitHandle[3];
            _waitHandles[SEMAPHORE_HANDLE] = CreateWaitHandle(SafeNativeMethods.CreateSemaphore(ADP.PtrZero, 0, MAX_Q_SIZE, ADP.PtrZero), false);
            _waitHandles[ERROR_HANDLE]     = CreateWaitHandle(SafeNativeMethods.CreateEvent(ADP.PtrZero, 1, 0, ADP.PtrZero), false);
            _creationMutex = new Mutex();
            _waitHandles[CREATION_HANDLE] = CreateWaitHandle(_creationMutex.Handle, true);
            _errorWait   = ERROR_WAIT_DEFAULT;
            _cleanupWait = 0;    // Set in CreateCleanupTimer
            _errorTimer  = null; // No error yet.
            _connections = new ArrayList(_ctrl.MaxPool);

            if (ctrl.TransactionAffinity)
            {
                if (SQL.IsPlatformNT5())
                {
                    _txPool = CreateResourcePool();
                }
            }

            _cleanupTimer = CreateCleanupTimer();
            _state        = State.Running;

            // PerfCounters - this counter will never be decremented!
            SQL.IncrementPoolCount();

            // Make sure we're at quota by posting a callback to the threadpool.
            ThreadPool.QueueUserWorkItem(new WaitCallback(PoolCreateRequest));
        }
            internal InternalPoolImpl(
                MemcachedNode ownerNode,
                ISocketPoolConfiguration config,
                ILogger logger)
            {
                if (config.MinPoolSize < 0)
                {
                    throw new InvalidOperationException("minItems must be larger >= 0", null);
                }
                if (config.MaxPoolSize < config.MinPoolSize)
                {
                    throw new InvalidOperationException("maxItems must be larger than minItems", null);
                }
                if (config.QueueTimeout < TimeSpan.Zero)
                {
                    throw new InvalidOperationException("queueTimeout must be >= TimeSpan.Zero", null);
                }

                this.ownerNode    = ownerNode;
                this.isAlive      = true;
                _endPoint         = ownerNode.EndPoint;
                this.queueTimeout = config.QueueTimeout;

                this.minItems = config.MinPoolSize;
                this.maxItems = config.MaxPoolSize;

                _semaphore = new SemaphoreSlim(maxItems, maxItems);
                _freeItems = new InterlockedStack <PooledSocket>();

                _logger         = logger;
                _isDebugEnabled = _logger.IsEnabled(LogLevel.Debug);
            }
Beispiel #6
0
            void Dispose(bool disposing)
            {
                if (disposing && !isDisposed)
                {
                    GC.SuppressFinalize(this);
                }
                if (!isDisposed)
                {
                    new Timer((s) =>
                    {
                        if (!this.isDisposed)
                        {
                            log.Debug("Disposing InternalPoolImpl");

                            IPooledSocket ps;
                            while (this.freeItems.TryPop(out ps))
                            {
                                try
                                {
                                    ps.Dispose();
                                }
                                catch (Exception e)
                                {
                                    log.Error(e);
                                }
                            }

                            this.ownerNode = null;
                            this.semaphore.Close();
                            this.semaphore  = null;
                            this.freeItems  = null;
                            this.isAlive    = false;
                            this.isDisposed = true;
                        }
                    }, null, 1000, Timeout.Infinite);
                }
            }