Beispiel #1
0
    private void FixedUpdate()
    {
        if (boat != null)
        {
            if (canReachSail)
            {
                if (displayInfo)
                {
                    InterfaceController.DisplayText("Hold \"e\" to set sail, hold \"q\" to lower sail", 5);
                    displayInfo = false;
                }
                boat.ChangeSailsFor(Input.GetAxis("SetSail") * Time.deltaTime * 0.4f);
            }
            if (canReachRudder)
            {
                Vector3 toRudderVector = boat.rudder.transform.position - transform.position;
                toRudderVector.y = 0;

                Vector3 moveDirection = movement.LookDiretionInput;
                moveDirection.y = 0;

                float angle = Vector3.Angle(moveDirection, toRudderVector);
                if (angle < 90)
                {
                    float minSpareVelocity      = 0.5f;
                    float velocityLossFromAngle = 1 - ((Mathf.InverseLerp(0, 90, angle) * minSpareVelocity));
                    boat.rudder.ChangeRudderRotation(movement.LookDiretionInput.magnitude * -boat.rudder.AngleSignOfTheSailorRelativeToTheRudder(transform.position) * velocityLossFromAngle * rudderTurnSpeed);
                }
            }
        }
    }