Beispiel #1
0
 private void OnWilt()
 {
     if (GhostPath.Count < 1)
     {
         GhostPath.Add(Vector3.zero);
         GhostRotation.Add(Vector3.zero);
         InteractionState.Add(false);
     }
     status = Player_Status.wilting;
     AC.SetTrigger("OnWilt");
 }