Beispiel #1
0
        public static void RegisterLimb(InteractionLimb type, GameObject limb)
        {
            var typeIndex = LimbToInt(type);

            if (RegisteredLimbs[typeIndex] != null)
            {
                Debug.LogWarning(String.Format("Already registered limb '{0}'! Overwriting old value..", type.ToString()));
            }

            RegisteredLimbs[typeIndex] = limb;
        }
Beispiel #2
0
        public static void RegisterLimb(InteractionLimb type, GameObject limb)
        {
            var typeIndex = LimbToInt(type);

            if (RegisteredLimbs[typeIndex] != null)
            {
                Debug.LogWarning(String.Format("Already registered limb '{0}'! Overwriting old value..", type.ToString()));
            }

            RegisteredLimbs[typeIndex] = limb;
        }