Beispiel #1
0
 public void OnDrawGizmos()
 {
     if (UnityEditor.EditorApplication.isPlaying)
     {
         InteractionDetection.OnDrawGizmos();
     }
 }
Beispiel #2
0
 public void Update()
 {
     Time.Update();
     DoInput();
     Locomotion.Update();
     InteractionDetection.Update();
 }
 public override void Entry(IModHelper helper)
 {
     Main.Initialize(Helper, Monitor);
     Consts.ModUniqueID    = ModManifest.UniqueID;
     Consts.Harmony        = HarmonyInstance.Create(ModManifest.UniqueID);
     _interactionDetection = new InteractionDetection(Helper, Monitor);
     _commands             = new Commands(Helper, Monitor);
 }
Beispiel #4
0
        //Métodoo encargado de realizar las preguntas
        public void Reaction()
        {
            ptbBadFour.Visible = false;
            QuestionForm questionForm = new QuestionForm(GetQuestion());

            questionForm.ShowDialog();
            answerUser = questionForm.GetAnswer();
            if (answerUser == true)
            {
                pointsUser += 10;
                player.SetPointsPlayer(pointsUser);
                lblPoints.Text = Convert.ToString(pointsUser);
                MessageBox.Show("¡Correcto!", "¡Respuesta correcta!", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
            }
            else
            {
                if (player.GetLives() == 0)
                {
                    this.Hide();
                    EndGameForm gameOver = new EndGameForm(this.player);
                    moveUser.Enabled = false;
                    moveUser.Stop();
                    InteractionDetection.Enabled = false;
                    InteractionDetection.Stop();
                    gameOver.ShowDialog();
                }
                pointsUser = pointsUser - 20;
                player.SetPointsPlayer(pointsUser);
                lives = lives - 1;
                player.SetLives(lives);
                moveUser.Enabled = false;
                moveUser.Stop();
                InteractionDetection.Enabled = false;
                InteractionDetection.Stop();
                this.Hide();
                LevelTwoForm levelTwo = new LevelTwoForm(this.player, questions);
                levelTwo.ShowDialog();
            }
        }
Beispiel #5
0
 //Método que controla el movimiento del usuario.
 private void InteractionDetection_Tick_1(object sender, EventArgs e)
 {
     if (((ptbPlayer.Left + ptbPlayer.Width) == (ptbSoulOne.Left + ptbSoulOne.Width)) && ((ptbPlayer.Location.Y + ptbPlayer.Height + 4) == (ptbSoulOne.Location.Y + ptbSoulOne.Height)) && ptbSoulOne.Visible != false)
     {
         ptbSoulOne.Visible = false;
         CounterForPoints();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (pbtSoulTwo.Left + pbtSoulTwo.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (soulTwo.GetCoordY() + pbtSoulTwo.Height)) && pbtSoulTwo.Visible != false)
     {
         pbtSoulTwo.Visible = false;
         CounterForPoints();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (pbtSoulThree.Left + pbtSoulThree.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (soulThree.GetCoordY() + pbtSoulThree.Height)) && pbtSoulThree.Visible != false)
     {
         pbtSoulThree.Visible = false;
         CounterForPoints();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (pbtSoulFour.Left + pbtSoulFour.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (soulFour.GetCoordY() + pbtSoulFour.Height)) && pbtSoulFour.Visible != false)
     {
         pbtSoulFour.Visible = false;
         CounterForPoints();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (pbtSoulFive.Left + pbtSoulFive.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (soulFive.GetCoordY() + pbtSoulFive.Height)) && pbtSoulFive.Visible != false)
     {
         pbtSoulFive.Visible = false;
         CounterForPoints();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (pbtSoulSix.Left + pbtSoulSix.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (soulSix.GetCoordY() + pbtSoulSix.Height)) && pbtSoulSix.Visible != false)
     {
         pbtSoulSix.Visible = false;
         CounterForPoints();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (ptbPortal.Left + ptbPortal.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (portal.GetCoordY() + ptbPortal.Height)))
     {
         if (EvaluateRecolection() == true)
         {
             player.SetPointsPlayer(pointsUser + 50);
             moveUser.Enabled = false;
             moveUser.Stop();
             InteractionDetection.Enabled = false;
             InteractionDetection.Stop();
             this.Hide();
             LevelFourForm levelFour = new LevelFourForm(this.player, this.questions);
             levelFour.ShowDialog();
         }
         else
         {
             pointsUser     = pointsUser - 5;
             lblPoints.Text = Convert.ToString(pointsUser);
             MessageBox.Show("¡Error!", "¡Aún no ha recolectado todas las almas!", MessageBoxButtons.OK, MessageBoxIcon.Error);
         }
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (ptbBadFour.Left + ptbBadFour.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (badFour.GetCoordY() + ptbBadFour.Height)))
     {
         ptbBadFour.Visible = false;
         Reaction();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (ptbBadOne.Left + ptbBadOne.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (badOne.GetCoordY() + ptbBadOne.Height)))
     {
         ptbBadOne.Visible = false;
         Reaction();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (ptbBadTwo.Left + ptbBadTwo.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (badTwo.GetCoordY() + ptbBadTwo.Height)))
     {
         ptbBadTwo.Visible = false;
         Reaction();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (ptbBadThree.Left + ptbBadThree.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (badThree.GetCoordY() + ptbBadThree.Height)))
     {
         ptbBadThree.Visible = false;
         Reaction();
     }
 }
Beispiel #6
0
 //Método para verificar la interacción del jugador y las almas.
 private void InteractionDetection_Tick(object sender, EventArgs e)
 {
     if (((ptbPlayer.Left + ptbPlayer.Width) == (ptbSoulOne.Left + ptbSoulOne.Width)) && ((ptbPlayer.Location.Y + ptbPlayer.Height + 4) == (ptbSoulOne.Location.Y + ptbSoulOne.Height)) && ptbSoulOne.Visible != false)
     {
         ptbSoulOne.Visible = false;
         CounterForPoints();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (pbtSoulTwo.Left + pbtSoulTwo.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (soulTwo.GetCoordY() + pbtSoulTwo.Height)) && pbtSoulTwo.Visible != false)
     {
         pbtSoulTwo.Visible = false;
         CounterForPoints();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (pbtSoulThree.Left + pbtSoulThree.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (soulThree.GetCoordY() + pbtSoulThree.Height)) && pbtSoulThree.Visible != false)
     {
         pbtSoulThree.Visible = false;
         CounterForPoints();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (pbtSoulFour.Left + pbtSoulFour.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (soulFour.GetCoordY() + pbtSoulFour.Height)) && pbtSoulFour.Visible != false)
     {
         pbtSoulFour.Visible = false;
         CounterForPoints();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (pbtSoulFive.Left + pbtSoulFive.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (soulFive.GetCoordY() + pbtSoulFive.Height)) && pbtSoulFive.Visible != false)
     {
         pbtSoulFive.Visible = false;
         CounterForPoints();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (pbtSoulSix.Left + pbtSoulSix.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (soulSix.GetCoordY() + pbtSoulSix.Height)) && pbtSoulSix.Visible != false)
     {
         pbtSoulSix.Visible = false;
         CounterForPoints();
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (ptbPortal.Left + ptbPortal.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (portal.GetCoordY() + ptbPortal.Height)))
     {
         if (EvaluateRecolection() == true)
         {
             player.SetPointsPlayer(pointsUser + 50);
             moveUser.Enabled = false;
             moveUser.Stop();
             InteractionDetection.Enabled = false;
             InteractionDetection.Stop();
             this.Hide();
             LevelThreeeForm levelThree = new LevelThreeeForm(this.player, questions);
             levelThree.ShowDialog();
         }
         else
         {
             pointsUser     = pointsUser - 5;
             lblPoints.Text = Convert.ToString(pointsUser);
             MessageBox.Show("¡Error!", "¡Aún no ha recolectado todas las almas!", MessageBoxButtons.OK, MessageBoxIcon.Error);
         }
     }
     else if (((ptbPlayer.Left + ptbPlayer.Width) == (ptbBadFour.Left + ptbBadFour.Width)) && ((player.GetCoordY() + ptbPlayer.Height) == (badFour.GetCoordY() + ptbBadFour.Height)))
     {
         ptbBadFour.Visible = false;
         QuestionForm questionForm = new QuestionForm(GetQuestion());
         questionForm.ShowDialog();
         answerUser = questionForm.GetAnswer();
         if (answerUser == true)
         {
             pointsUser += 10;
             player.SetPointsPlayer(pointsUser);
             lblPoints.Text = Convert.ToString(pointsUser);
             MessageBox.Show("¡Correcto!", "¡Respuesta correcta!", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
         }
         else
         {
             if (player.GetLives() == 0)
             {
                 this.Hide();
                 EndGameForm gameOver = new EndGameForm(this.player);
                 moveUser.Enabled = false;
                 moveUser.Stop();
                 InteractionDetection.Enabled = false;
                 InteractionDetection.Stop();
                 gameOver.ShowDialog();
             }
             pointsUser = pointsUser - 20;
             player.SetPointsPlayer(pointsUser);
             lives = lives - 1;
             player.SetLives(lives);
             moveUser.Enabled = false;
             moveUser.Stop();
             InteractionDetection.Enabled = false;
             InteractionDetection.Stop();
             this.Hide();
             LevelOneForm levelOne = new LevelOneForm(this.player, questions);
             levelOne.ShowDialog();
         }
     }
 }