public void selectFocusedObject()
    {
        if (InteractibleManager.Instance.FocusedGameObject != null)
        {
            if (audioSource != null && !audioSource.isPlaying &&
                InteractibleManager.Instance.FocusedGameObject.GetComponent <Interactible>() != null)
            {
                audioSource.Play();
            }

            FocusedGameObject = InteractibleManager.Instance.FocusedGameObject;
            Interactible interactor = FocusedGameObject.GetComponent <Interactible>();
            if (interactor != null)
            {
                interactor.OnSelect();
            }
        }
    }