public override void Execute(Player activePlayer)
 {
     if (activePlayer.myInteractions.HoldingObj)
     {
         if (activePlayer.myInteractions.HoldingObj is Interacao_Prato)
         {
             Interacao_Prato Prato = (Interacao_Prato)activePlayer.myInteractions.HoldingObj;
             if (Prato.Clean && !Prato.HasFood)
             {
                 if (activePlayer.isBusy)
                 {
                     return;
                 }
                 Occupied               = true;
                 Prato.HasFood          = true;
                 activePlayer.isBusy    = true;
                 activePlayer.busyTimer = UseTime * 30;
                 activePlayer.startTimer(activePlayer.busyTimer);
                 Invoke("DeOccupie", UseTime);
             }
             else
             {
                 print("Prato sujo ou com comida!");
             }
         }
         else
         {
             print("Objeto errado!");
         }
     }
     else
     {
         print("Sem objetos!");
     }
 }
 public override void Execute(Player activePlayer)
 {
     if (activePlayer.myInteractions.HoldingObj)
     {
         if (activePlayer.myInteractions.HoldingObj is Interacao_Prato)
         {
             Interacao_Prato Prato = (Interacao_Prato)activePlayer.myInteractions.HoldingObj;
             if (!Prato.Clean)
             {
                 if (activePlayer.isBusy)
                 {
                     return;
                 }
                 Occupied               = true;
                 Prato.Clean            = true;
                 activePlayer.enjoy     = Mathf.Clamp(activePlayer.enjoy - toReduceEnjoy, 0, activePlayer.enjoy);
                 activePlayer.isBusy    = true;
                 activePlayer.busyTimer = UseTime * 30;
                 activePlayer.startTimer(activePlayer.busyTimer);
                 Invoke("DeOccupie", UseTime);
             }
             else
             {
                 print("Prato limpo!");
             }
         }
         else
         {
             print("Objeto errado!");
         }
     }
     else
     {
         print("Sem objeto!");
     }
 }