public PrimaryAttributes(double strength, double agility, double stamina, double intellect, double spirit) { Strength = new Strength(strength); Agility = new Agility(agility); Stamina = new Stamina(stamina); Intellect = new Intellect(intellect); Spirit = new Spirit(spirit); }
public EntityStats(int might, int agility, int fortitude, int intellect, int resolve) { this.might = new Might(might); this.agility = new Agility(agility); this.fortitude = new Fortitude(fortitude); this.intellect = new Intellect(intellect); this.resolve = new Resolve(resolve); }
public PrimaryAttributes( Strength strength, Agility agility, Stamina stamina, Intellect intellect, Spirit spirit) { Strength = strength; Agility = agility; Stamina = stamina; Intellect = intellect; Spirit = spirit; }
public static bool UploadIntellect(Guid Account_ID, string name, byte[] data, string description) { if (db.Intellect == null) { Trace.WriteLine("db.Intellect == null"); } string uniqueBlobName = string.Format("intellects/{0}/{1}", Account_ID.ToString(), name); db.AddToIntellect(Intellect.CreateIntellect(Guid.NewGuid(), name, Account_ID, description)); db.SaveChanges(); CloudBlockBlob blob = container.GetBlockBlobReference(uniqueBlobName); blob.UploadByteArray(data); return(true); }
public string toString() { var toString = ""; if (!String.IsNullOrEmpty(Name)) { toString += Name + "\r\n"; } if (Quality != 0) { toString += Quality.ToString() + "\r\n"; } if (ItemLevel != 0) { toString += "Item Level " + ItemLevel + "\r\n"; } if (Armor > 0) { toString += Slot.ToString() + ":" + ArmorType.ToString() + "\r\n"; toString += Armor + " Armor\r\n"; } else { toString += Slot.ToString() + "\r\n"; } if (Strength > 0) { toString += "+" + Strength.ToString() + " Strength" + "\r\n"; } if (Agility > 0) { toString += "+" + Agility.ToString() + " Agility" + "\r\n"; } if (Intellect > 0) { toString += "+" + Intellect.ToString() + " Intellect" + "\r\n"; } if (Stamina > 0) { toString += "+" + Stamina.ToString() + " Stamina" + "\r\n"; } if (Spirit > 0) { toString += "+" + Spirit.ToString() + " Spirit" + "\r\n"; } if (ArcaneResist > 0) { toString += "+" + ArcaneResist.ToString() + " Arcane Resistance" + "\r\n"; } if (FireResist > 0) { toString += "+" + FireResist.ToString() + " Fire Resistance" + "\r\n"; } if (NatureResist > 0) { toString += "+" + NatureResist.ToString() + " Nature Resistance" + "\r\n"; } if (FrostResist > 0) { toString += "+" + FrostResist.ToString() + " Frost Resistance" + "\r\n"; } if (ShadowResist > 0) { toString += "+" + ShadowResist.ToString() + " Shadow Resistance" + "\r\n"; } if (Classes != 0) { toString += ((Class)Classes).ToString() + "\r\n"; } if (SpellCrit > 0) { toString += "Improves your chance to get a critical strike with spells by " + SpellCrit + "%.\r\n"; } if (SpellPower > 0) { toString += "Increases damage and healing done by magical spells and effects by up to " + SpellPower + ".\r\n"; } if (SpellHit > 0) { toString += "Improves your chance to hit with spells by " + SpellHit + "%.\r\n"; } if (SpellPen > 0) { toString += "Decreases the magical resistances of your spell targets by " + SpellPen + ".\r\n"; } if (ManaRegen > 0) { toString += "Restores " + ManaRegen + " mana per 5 sec.\r\n"; } if (ItemSet != 0) { toString += ModelHelper.GetEnumDescription(ItemSet); } return(toString); }
public void Init() { strength = new Strength(0); intellect = new Intellect(0); dexterity = new Dexterity(0); }
//private readonly GUIContent _patrolPoints = new GUIContent("Patrol Points", "The nodes, in sequence, which the AI will Patrol"); //private readonly GUIContent _patrolDeviation = new GUIContent("Patrol Deviation", "When provoked, the Maximum distance the AI will deviate from a node while patrolling"); void OnEnable() { _x = (Intellect)target; }