Beispiel #1
0
        public void InitRunner(List <TestComponent> tests, List <string> dynamicTestsToRun)
        {
            m_CurrentlyRegisteredLogCallback = GetLogCallbackField();
            m_LogCallback = LogHandler;
            Application.RegisterLogCallback(m_LogCallback);

            // Init dynamic tests
            foreach (var typeName in dynamicTestsToRun)
            {
                var t = Type.GetType(typeName);
                if (t == null)
                {
                    continue;
                }
                var scriptComponents = Resources.FindObjectsOfTypeAll(t) as MonoBehaviour[];
                if (scriptComponents.Length == 0)
                {
                    Debug.LogWarning(t + " not found. Skipping.");
                    continue;
                }
                if (scriptComponents.Length > 1)
                {
                    Debug.LogWarning("Multiple GameObjects refer to " + typeName);
                }
                tests.Add(scriptComponents.First().GetComponent <TestComponent>());
            }
            // create test structure
            m_TestComponents = ParseListForGroups(tests).ToList();
            // create results for tests
            m_ResultList = m_TestComponents.Select(component => new TestResult(component)).ToList();
            // init test provider
            m_TestsProvider = new IntegrationTestsProvider(m_ResultList.Select(result => result.TestComponent as ITestComponent));
            m_ReadyToRun    = true;
        }
Beispiel #2
0
 public void InitRunner(List <TestComponent> tests, List <string> dynamicTestsToRun)
 {
     Debug.Log("InitRunner");
     Application.logMessageReceived += LogHandler;
     foreach (string item in dynamicTestsToRun)
     {
         Type type = Type.GetType(item);
         if (type == null)
         {
             continue;
         }
         MonoBehaviour[] array = Resources.FindObjectsOfTypeAll(type) as MonoBehaviour[];
         if (array.Length == 0)
         {
             Debug.LogWarning(string.Concat(type, " not found. Skipping."));
             continue;
         }
         if (array.Length > 1)
         {
             Debug.LogWarning("Multiple GameObjects refer to " + item);
         }
         tests.Add(array.First().GetComponent <TestComponent>());
     }
     m_TestComponents = ParseListForGroups(tests).ToList();
     m_ResultList     = m_TestComponents.Select((TestComponent component) => new TestResult(component)).ToList();
     m_TestsProvider  = new IntegrationTestsProvider(((IEnumerable <TestResult>)m_ResultList).Select((Func <TestResult, ITestComponent>)((TestResult result) => result.TestComponent)));
     m_ReadyToRun     = true;
 }
Beispiel #3
0
        public void InitRunner(List <ITestComponent> tests)
        {
            Application.RegisterLogCallback(LogHandler);
            var testComponents = ParseListForGroups(tests).ToList();

            testToRun     = testComponents.Select(component => new TestResult(component.gameObject)).ToList();
            testsProvider = new IntegrationTestsProvider(testToRun.Select(result => result.TestComponent as ITestComponent));
            readyToRun    = true;
        }