public Spline addNewSpline(ETARGET_TYPE targetType, ESPLINE_TYPE splineType) { switch (splineType) { case ESPLINE_TYPE.INT_SPLINE: { IntSpline spline = new IntSpline(targetType); m_splines.Add(spline); return(spline); } case ESPLINE_TYPE.FLOAT_SPLINE: { FloatSpline spline = new FloatSpline(targetType); m_splines.Add(spline); return(spline); } default: return(null); } }
public Spline addNewSpline(ETARGET_TYPE targetType, ESPLINE_TYPE splineType) { switch (splineType) { case ESPLINE_TYPE.INT_SPLINE: { IntSpline spline = new IntSpline(targetType); m_splines.Add(spline); return spline; } case ESPLINE_TYPE.FLOAT_SPLINE: { FloatSpline spline = new FloatSpline(targetType); m_splines.Add(spline); return spline; } default: return null; } }