Beispiel #1
0
    public override void LoadTranslations()
    {
        IntRef fileCount = IntRef.Create(0);

        string[] fileList = platform.DirectoryGetFiles(platform.PathCombine("data", "localization"), fileCount);
        //Iterate over all files in the directory
        for (int i = 0; i < fileCount.value; i++)
        {
            IntRef   lineCount = IntRef.Create(0);
            string[] lineList  = platform.FileReadAllLines(fileList[i], lineCount);
            //Iterate over each line in these files
            for (int j = 1; j < lineCount.value; j++)
            {
                if (platform.StringEmpty(lineList[j]))
                {
                    //Skip line if empty
                    continue;
                }
                IntRef   splitCount = IntRef.Create(0);
                string[] splitList  = platform.StringSplit(lineList[j], "=", splitCount);
                if (splitCount.value >= 2)
                {
                    Add(lineList[0], splitList[0], splitList[1]);
                }
            }
        }
        //Add english default strings if not defined.
        AddEnglish();
    }
    internal void DrawAmmo(Game game)
    {
        Packet_Item item = game.d_Inventory.RightHand[game.ActiveMaterial];

        if (item != null && item.ItemClass == Packet_ItemClassEnum.Block)
        {
            if (game.blocktypes[item.BlockId].IsPistol)
            {
                int    loaded = game.LoadedAmmo[item.BlockId];
                int    total  = game.TotalAmmo[item.BlockId];
                string s      = game.platform.StringFormat2("{0}/{1}", game.platform.IntToString(loaded), game.platform.IntToString(total - loaded));
                FontCi font   = new FontCi();
                font.family = "Arial";
                font.size   = 18;
                game.Draw2dText(s, font, game.Width() - game.TextSizeWidth(s, 18) - 50,
                                game.Height() - game.TextSizeHeight(s, 18) - 50, loaded == 0 ? IntRef.Create(Game.ColorFromArgb(255, 255, 0, 0)) : IntRef.Create(Game.ColorFromArgb(255, 255, 255, 255)), false);
                if (loaded == 0)
                {
                    font.size = 14;
                    string pressR = "Press R to reload";
                    game.Draw2dText(pressR, font, game.Width() - game.TextSizeWidth(pressR, 14) - 50,
                                    game.Height() - game.TextSizeHeight(s, 14) - 80, IntRef.Create(Game.ColorFromArgb(255, 255, 0, 0)), false);
                }
            }
        }
    }
 public override void OnNewFrameDraw2d(Game game_, float deltaTime)
 {
     game = game_;
     if (!loaded)
     {
         loaded = true;
         LoadOptions();
     }
     if (game.escapeMenuRestart)
     {
         game.escapeMenuRestart = false;
         SetEscapeMenuState(EscapeMenuState.Main);
     }
     if (game.guistate != GuiState.EscapeMenu)
     {
         return;
     }
     SetEscapeMenuState(escapemenustate);
     EscapeMenuMouse1();
     for (int i = 0; i < widgetsCount; i++)
     {
         Button w = widgets[i];
         game.Draw2dText1(w.Text, w.x, w.y, w.fontsize, IntRef.Create(w.selected ? w.fontcolorselected : w.fontcolor), false);
     }
 }
Beispiel #4
0
    public override void OnNewFrameDraw3d(Game game, float deltaTime)
    {
        float one = 1;

        for (int i = 0; i < game.entitiesCount; i++)
        {
            Entity entity = game.entities[i];
            if (entity == null)
            {
                continue;
            }
            if (entity.sprite == null)
            {
                continue;
            }
            Sprite b = entity.sprite;
            game.GLMatrixModeModelView();
            game.GLPushMatrix();
            game.GLTranslate(b.positionX, b.positionY, b.positionZ);
            Billboard(game);
            game.GLScale((one * 2 / 100), (one * 2 / 100), (one * 2 / 100));
            game.GLTranslate(0 - b.size / 2, 0 - b.size / 2, 0);
            //d_Draw2d.Draw2dTexture(night ? moontexture : suntexture, 0, 0, ImageSize, ImageSize, null, Color.White);
            IntRef n = null;
            if (b.animationcount > 0)
            {
                float progress = one - (entity.expires.timeLeft / entity.expires.totalTime);
                n = IntRef.Create(game.platform.FloatToInt(progress * (b.animationcount * b.animationcount - 1)));
            }
            game.Draw2dTexture(game.GetTexture(b.image), 0, 0, b.size, b.size, n, b.animationcount, Game.ColorFromArgb(255, 255, 255, 255), true);
            game.GLPopMatrix();
        }
    }
Beispiel #5
0
    void DrawItem(int screenposX, int screenposY, Packet_Item item, int drawsizeX, int drawsizeY)
    {
        if (item == null)
        {
            return;
        }
        int sizex = dataItems.ItemSizeX(item);
        int sizey = dataItems.ItemSizeY(item);

        if (drawsizeX == 0 || drawsizeX == -1)
        {
            drawsizeX = CellDrawSize * sizex;
            drawsizeY = CellDrawSize * sizey;
        }
        if (item.ItemClass == Packet_ItemClassEnum.Block)
        {
            if (item.BlockId == 0)
            {
                return;
            }
            game.Draw2dTexture(game.terrainTexture, screenposX, screenposY,
                               drawsizeX, drawsizeY, IntRef.Create(dataItems.TextureIdForInventory()[item.BlockId]), game.texturesPacked(), Game.ColorFromArgb(255, 255, 255, 255), false);
            if (item.BlockCount > 1)
            {
                FontCi font = new FontCi();
                font.size = 8;
                game.Draw2dText(game.platform.IntToString(item.BlockCount), font, screenposX, screenposY, null, false);
            }
        }
        else
        {
            game.Draw2dBitmapFile(dataItems.ItemGraphics(item), screenposX, screenposY,
                                  drawsizeX, drawsizeY);
        }
    }
    internal void DrawCraftingRecipes(Game game)
    {
        currentRecipes      = new int[1024];
        currentRecipesCount = 0;
        for (int i = 0; i < craftingrecipes2Count; i++)
        {
            Packet_CraftingRecipe r = craftingrecipes2[i];
            if (r == null)
            {
                continue;
            }
            bool next = false;
            //can apply recipe?
            for (int k = 0; k < r.IngredientsCount; k++)
            {
                Packet_Ingredient ingredient = r.Ingredients[k];
                if (ingredient == null)
                {
                    continue;
                }
                if (craftingblocksFindAllCount(craftingblocks, craftingblocksCount, ingredient.Type) < ingredient.Amount)
                {
                    next = true;
                    break;
                }
            }
            if (!next)
            {
                currentRecipes[currentRecipesCount++] = i;
            }
        }
        int menustartx = game.xcenter(600);
        int menustarty = game.ycenter(currentRecipesCount * 80);

        if (currentRecipesCount == 0)
        {
            game.Draw2dText1(game.language.NoMaterialsForCrafting(), game.xcenter(200), game.ycenter(20), 12, null, false);
            return;
        }
        for (int i = 0; i < currentRecipesCount; i++)
        {
            Packet_CraftingRecipe r = craftingrecipes2[currentRecipes[i]];
            for (int ii = 0; ii < r.IngredientsCount; ii++)
            {
                int xx = menustartx + 20 + ii * 130;
                int yy = menustarty + i * 80;
                game.Draw2dTexture(game.d_TerrainTextures.terrainTexture(), xx, yy, 32, 32, IntRef.Create(game.TextureIdForInventory[r.Ingredients[ii].Type]), game.texturesPacked(), Game.ColorFromArgb(255, 255, 255, 255), false);
                game.Draw2dText1(game.platform.StringFormat2("{0} {1}", game.platform.IntToString(r.Ingredients[ii].Amount), game.blocktypes[r.Ingredients[ii].Type].Name), xx + 50, yy, 12,
                                 IntRef.Create(i == craftingselectedrecipe ? Game.ColorFromArgb(255, 255, 0, 0) : Game.ColorFromArgb(255, 255, 255, 255)), false);
            }
            {
                int xx = menustartx + 20 + 400;
                int yy = menustarty + i * 80;
                game.Draw2dTexture(game.d_TerrainTextures.terrainTexture(), xx, yy, 32, 32, IntRef.Create(game.TextureIdForInventory[r.Output.Type]), game.texturesPacked(), Game.ColorFromArgb(255, 255, 255, 255), false);
                game.Draw2dText1(game.platform.StringFormat2("{0} {1}", game.platform.IntToString(r.Output.Amount), game.blocktypes[r.Output.Type].Name), xx + 50, yy, 12,
                                 IntRef.Create(i == craftingselectedrecipe ? Game.ColorFromArgb(255, 255, 0, 0) : Game.ColorFromArgb(255, 255, 255, 255)), false);
            }
        }
    }
 IntRef SelectedMaterialSelectorSlot(PointRef scaledMouse)
 {
     if (scaledMouse.X >= MaterialSelectorStartX() && scaledMouse.Y >= MaterialSelectorStartY() &&
         scaledMouse.X < MaterialSelectorStartX() + 10 * ActiveMaterialCellSize() &&
         scaledMouse.Y < MaterialSelectorStartY() + 10 * ActiveMaterialCellSize())
     {
         return(IntRef.Create((scaledMouse.X - MaterialSelectorStartX()) / ActiveMaterialCellSize()));
     }
     return(null);
 }
 IntRef SelectedWearPlace(PointRef scaledMouse)
 {
     for (int i = 0; i < wearPlaceStartLength; i++)
     {
         PointRef p = wearPlaceStart[i];
         p.X += InventoryStartX();
         p.Y += InventoryStartY();
         PointRef cells = wearPlaceCells[i];
         if (scaledMouse.X >= p.X && scaledMouse.Y >= p.Y &&
             scaledMouse.X < p.X + cells.X * CellDrawSize &&
             scaledMouse.Y < p.Y + cells.Y * CellDrawSize)
         {
             return(IntRef.Create(i));
         }
     }
     return(null);
 }
Beispiel #9
0
    internal IntRef FreeHand(int ActiveMaterial_)
    {
        IntRef freehand = null;

        if (d_Inventory.RightHand[ActiveMaterial_] == null)
        {
            return(IntRef.Create(ActiveMaterial_));
        }
        for (int i = 0; i < 10; i++)
        {
            if (d_Inventory.RightHand[i] == null)
            {
                return(freehand);
            }
        }
        return(null);
    }
Beispiel #10
0
    public override void OnNewFrameDraw3d(Game game, float deltaTime)
    {
        for (int i = 0; i < game.entitiesCount; i++)
        {
            Entity e = game.entities[i];
            if (e == null)
            {
                continue;
            }
            if (e.drawName == null)
            {
                continue;
            }
            if (i == game.LocalPlayerId)
            {
                continue;
            }
            if (e.networkPosition != null && (!e.networkPosition.PositionLoaded))
            {
                continue;
            }
            int      kKey = i;
            DrawName p    = game.entities[i].drawName;
            if (p.OnlyWhenSelected)
            {
                continue;
            }
            float posX = p.TextX + e.position.x;
            float posY = p.TextY + e.position.y + e.drawModel.ModelHeight + game.one * 7 / 10;
            float posZ = p.TextZ + e.position.z;
            //TODO: if picking
            if ((game.Dist(game.player.position.x, game.player.position.y, game.player.position.z, posX, posY, posZ) < 20) ||
                game.keyboardState[Game.KeyAltLeft] || game.keyboardState[Game.KeyAltRight])
            {
                string name = p.Name;
                {
                    float shadow = (game.one * game.GetLight(game.platform.FloatToInt(posX), game.platform.FloatToInt(posZ), game.platform.FloatToInt(posY))) / Game.maxlight;
                    //do not interpolate player position if player is controlled by game world
                    //if (EnablePlayerUpdatePositionContainsKey(kKey) && !EnablePlayerUpdatePosition(kKey))
                    //{
                    //    posX = p.NetworkX;
                    //    posY = p.NetworkY;
                    //    posZ = p.NetworkZ;
                    //}
                    game.GLPushMatrix();
                    game.GLTranslate(posX, posY, posZ);
                    //if (p.Type == PlayerType.Monster)
                    //{
                    //    GLTranslate(0, 1, 0);
                    //}
                    ModDrawSprites.Billboard(game);
                    float scale = game.one * 2 / 100;
                    game.GLScale(scale, scale, scale);

                    //Color c = Color.FromArgb((int)(shadow * 255), (int)(shadow * 255), (int)(shadow * 255));
                    //TODO: Can't change text color because text has outline anyway.
                    if (p.DrawHealth)
                    {
                        game.Draw2dTexture(game.WhiteTexture(), -26, -11, 52, 12, null, 0, Game.ColorFromArgb(255, 0, 0, 0), false);
                        game.Draw2dTexture(game.WhiteTexture(), -25, -10, 50 * (game.one * p.Health), 10, null, 0, Game.ColorFromArgb(255, 255, 0, 0), false);
                    }
                    FontCi font = new FontCi();
                    font.size = 14;
                    game.Draw2dText(name, font, -game.TextSizeWidth(name, font) / 2, 0, IntRef.Create(Game.ColorFromArgb(255, 255, 255, 255)), true);
                    //                        GL.Translate(0, 1, 0);
                    game.GLPopMatrix();
                }
            }
        }
    }
Beispiel #11
0
    public override void OnNewFrameDraw3d(Game game, float deltaTime)
    {
        for (int i = 0; i < game.entitiesCount; i++)
        {
            Entity e = game.entities[i];
            if (e == null)
            {
                continue;
            }
            if (e.drawText == null)
            {
                continue;
            }
            if (e.networkPosition != null && (!e.networkPosition.PositionLoaded))
            {
                continue;
            }
            int            kKey = i;
            EntityDrawText p    = game.entities[i].drawText;
            float          posX = -game.platform.MathSin(e.position.roty) * p.dx + e.position.x;
            float          posY = p.dy + e.position.y;
            float          posZ = game.platform.MathCos(e.position.roty) * p.dz + e.position.z;
            //TODO: if picking
            if ((game.Dist(game.player.position.x, game.player.position.y, game.player.position.z, posX, posY, posZ) < 20) ||
                game.keyboardState[Game.KeyAltLeft] || game.keyboardState[Game.KeyAltRight])
            {
                string text = p.text;
                {
                    float shadow = (game.one * game.GetLight(game.platform.FloatToInt(posX), game.platform.FloatToInt(posZ), game.platform.FloatToInt(posY))) / Game.maxlight;

                    game.GLPushMatrix();
                    game.GLTranslate(posX, posY, posZ);

                    game.GLRotate(180, 1, 0, 0);
                    game.GLRotate(e.position.roty * 360 / (2 * Game.GetPi()), 0, 1, 0);
                    float scale = game.one * 5 / 1000;
                    game.GLScale(scale, scale, scale);

                    FontCi font = new FontCi();
                    font.size = 14;
                    game.Draw2dText(text, font, -game.TextSizeWidth(text, font) / 2, 0, IntRef.Create(Game.ColorFromArgb(255, 255, 255, 255)), true);

                    game.GLPopMatrix();
                }
            }
        }
    }
Beispiel #12
0
    internal void CraftingMouse(Game game)
    {
        if (currentRecipes == null)
        {
            return;
        }
        int menustartx = game.xcenter(600);
        int menustarty = game.ycenter(currentRecipesCount * 80);

        if (game.mouseCurrentY >= menustarty && game.mouseCurrentY < menustarty + currentRecipesCount * 80)
        {
            craftingselectedrecipe = (game.mouseCurrentY - menustarty) / 80;
        }
        else
        {
            //craftingselectedrecipe = -1;
        }
        if (game.mouseleftclick)
        {
            if (currentRecipesCount != 0)
            {
                CraftingRecipeSelected(game, craftingTableposx, craftingTableposy, craftingTableposz, IntRef.Create(currentRecipes[craftingselectedrecipe]));
            }
            game.mouseleftclick = false;
            game.GuiStateBackToGame();
        }
    }