public void Play() { playing = true; if (burstOnPlay) { int randomNum = burstOnPlayCount.GetRandomValue(); for (int i = 0; i < randomNum; i++) { Emit(); } } timer = spawnInterval; }
public void Play() { playing = true; if (burstOnPlay) { int randomNum = burstOnPlayCount.GetRandomValue(); for (int i = 0; i < randomNum; i++) { Emit(); } } timer = spawnInterval; }