Beispiel #1
0
    /// <summary>
    /// 更新当前位置
    /// </summary>
    /// <param name="centerPos"></param>
    public void SetCurPos(Vector3Int centerPos, int index)
    {
        /*
         * curPos = centerPos;
         * visiableZone.SetField(curPos, farSize, farSize);
         * nearZone.SetField(curPos, nearSize, nearSize);
         */
        allCurPos[index] = centerPos;

        IntField visZone = new IntField();

        visZone.SetField(centerPos, farSize, farSize);
        visiableZoneList[index] = visZone;

        IntField nearZone = new IntField();

        nearZone.SetField(centerPos, nearSize, nearSize);
        nearZoneList[index] = nearZone;
    }
Beispiel #2
0
    /// <summary>
    /// 初始化地图
    /// </summary>
    /// <param name="miscList">小件列表</param>
    public void Init(GameObject[] miscList)
    {
        if (groundTilemap == null || miscList == null || miscList.Length < 1)
        {
            return;
        }
        //      miscCache = new Dictionary<Vector3Int, List<GameObject>>();
        activeCell = new HashSet <Vector3Int>();

/*
 *      foreach (var go in miscList)
 *      {
 *          var localPos = groundTilemap.transform.InverseTransformPoint(go.transform.position);
 *          var pos = groundTilemap.LocalToCell(localPos);
 *          if (!miscCache.ContainsKey(pos))
 *          {
 *              miscCache.Add(pos, new List<GameObject>());
 *          }
 *          miscCache[pos].Add(go);
 *      }
 */
        miscBodyCache = new Dictionary <Vector3Int, List <GameObject> >();
        miscDataDic   = new Dictionary <GameObject, MiscData>();
        foreach (var go in miscList)
        {
            var localPos = groundTilemap.transform.InverseTransformPoint(go.transform.position);
            var pos      = groundTilemap.LocalToCell(localPos);

            /*
             * if (!miscBodyCache.ContainsKey(pos))
             * {
             *  miscBodyCache.Add(pos, new List<GameObject>());
             * }
             * miscBodyCache[pos].Add(go);
             */
            var spsBounds       = go.GetComponent <SpriteRenderer>().bounds;
            var spsBoundsWidth  = Mathf.CeilToInt(spsBounds.size.x);
            var spsBoundsHeight = Mathf.CeilToInt(spsBounds.size.y);
            var centerCellPos   = groundTilemap.WorldToCell(spsBounds.center);

            /*
             * if (centerCellPos != pos)
             * {
             *  if (!miscBodyCache.ContainsKey(centerCellPos))
             *  {
             *      miscBodyCache.Add(centerCellPos, new List<GameObject>());
             *  }
             *  miscBodyCache[centerCellPos].Add(go);
             * }
             */
            IntField miscBody = new IntField();
            miscBody.SetField(centerCellPos, spsBoundsWidth + 1, spsBoundsHeight * 2 + 1);
            int maxCount = 0;
            foreach (var p in miscBody.allPositionsWithin)
            {
                if (!groundTilemap.HasTile(p))
                {
                    continue;
                }
                if (spsBounds.Contains(groundTilemap.CellToWorld(p)))
                {
                    if (!miscBodyCache.ContainsKey(p))
                    {
                        miscBodyCache.Add(p, new List <GameObject>());
                    }
                    miscBodyCache[p].Add(go);
                    maxCount = maxCount + 1;
                }
            }
            miscDataDic.Add(go, new MiscData(go, maxCount, 0));
        }
    }