Beispiel #1
0
        /// <inheritdoc />
        public string Part2()
        {
            IntCodeVM2 vm = new IntCodeVM2(program);

            // show prompt
            vm.ExecuteProgram();
            DrawASCIIOutput(vm.GetOutputs());
            vm.ClearOutput();

            // input program
            //
            //  @
            // ##ABCDEFGHI###
            //
            // if D is ground and any of A,B,C aren't then jump (p1)
            // invert T (now equal to C)
            // if ((I OR F) AND E) OR H are ground, then jump
            ASCIIHelper helper = new ASCIIHelper();

            helper.AddLine("NOT A T");
            helper.AddLine("NOT B J");
            helper.AddLine("OR T J");
            helper.AddLine("NOT C T");
            helper.AddLine("OR T J");
            helper.AddLine("AND D J");

            helper.AddLine("AND T T");

            helper.AddLine("OR I T");
            helper.AddLine("OR F T");
            helper.AddLine("AND E T");
            helper.AddLine("OR H T");
            helper.AddLine("AND T J");

            helper.AddLine("RUN");

            vm.AddInput(helper.Convert());

            // output what it showed
            vm.ResumeProgram();

            if (vm.GetLastOutput() > 255)
            {
                Console.WriteLine($"\nhull damage taken: {vm.GetLastOutput()}");
            }
            else
            {
                DrawASCIIOutput(vm.GetOutputs());
            }

            return("");
        }
Beispiel #2
0
        /// <inheritdoc />
        public string Part1()
        {
            IntCodeVM2 vm = new IntCodeVM2(program);

            // show prompt
            vm.ExecuteProgram();
            DrawASCIIOutput(vm.GetOutputs());
            vm.ClearOutput();

            // input program
            //J = (NOT A OR NOT B OR NOT C) AND D
            //
            //  @
            // ##ABCD###
            //
            // if D is ground and any of A,B,C aren't then jump
            ASCIIHelper helper = new ASCIIHelper();

            helper.AddLine("NOT A T");
            helper.AddLine("NOT B J");
            helper.AddLine("OR T J");
            helper.AddLine("NOT C T");
            helper.AddLine("OR T J");
            helper.AddLine("AND D J");

            helper.AddLine("WALK");

            vm.AddInput(helper.Convert());

            // output what it showed
            vm.ResumeProgram();

            if (vm.GetLastOutput() > 255)
            {
                Console.WriteLine($"\nhull damage taken: {vm.GetLastOutput()}");
            }
            else
            {
                DrawASCIIOutput(vm.GetOutputs());
            }

            return("");
        }
Beispiel #3
0
        /// <inheritdoc />
        public string Part1()
        {
            IntCodeVM2 vm = new IntCodeVM2(program);

            vm.ExecuteProgram();

            List <List <char> > area = new List <List <char> >();

            int total = 0;

            for (int i = 0; i < 50; i++)
            {
                area.Add(new List <char>());

                for (int j = 0; j < 50; j++)
                {
                    vm.Reset();
                    vm.AddInput(j); // x
                    vm.AddInput(i); // y

                    vm.ResumeProgram();

                    if (vm.GetLastOutput() == 0)
                    {
                        area[i].Add('.');
                        Console.Write('.');
                    }
                    else
                    {
                        area[i].Add('#');
                        Console.Write('#');
                        total++;
                    }
                }

                Console.WriteLine();
            }

            return($"{total} points are affected");
        }
Beispiel #4
0
        /// <inheritdoc />
        public string Part1()
        {
            IntCodeVM2 vm = new IntCodeVM2(program);

            // used for drawing
            tiles = new Dictionary <Vector2Int, Tile>
            {
                { Vector2Int.Zero, Tile.Empty }
            };

            // all visited places
            places = new List <Place>();
            places.Add(new Place()
            {
                Position    = Vector2Int.Zero,
                PreviousDir = Direction.East,
                UnExplored  = new List <Direction>()
                {
                    Direction.East, Direction.North, Direction.West, Direction.South
                }
            });

            Vector2Int currentPos   = Vector2Int.Zero;
            Vector2Int lastValidPos = Vector2Int.Zero;

            while (places.Count(p => p.UnExplored.Count > 0) > 0)
            {
                // generate next move
                Direction dir = NextMove(currentPos, places);
                vm.AddInput((int)dir);
                currentPos = Move(currentPos, dir);


                /*
                 * // bump into every wall and pray
                 * switch (random.Next(0, 4))
                 * {
                 *  case 0:
                 *      vm.AddInput((int)Direction.North);
                 *      currentPos = Move(currentPos, Direction.North);
                 *      break;
                 *
                 *  case 1:
                 *      vm.AddInput((int)Direction.South);
                 *      currentPos = Move(currentPos, Direction.South);
                 *      break;
                 *
                 *  case 2:
                 *      vm.AddInput((int)Direction.West);
                 *      currentPos = Move(currentPos, Direction.West);
                 *      break;
                 *
                 *  case 3:
                 *      vm.AddInput((int)Direction.East);
                 *      currentPos = Move(currentPos, Direction.East);
                 *      break;
                 * }
                 */

                // get input

                /*
                 * switch (Console.ReadKey().Key)
                 * {
                 *  case ConsoleKey.UpArrow:
                 *      vm.AddInput((int)Direction.North);
                 *      currentPos = Move(currentPos, Direction.North);
                 *      break;
                 *
                 *  case ConsoleKey.DownArrow:
                 *      vm.AddInput((int)Direction.South);
                 *      currentPos = Move(currentPos, Direction.South);
                 *      break;
                 *
                 *  case ConsoleKey.LeftArrow:
                 *      vm.AddInput((int)Direction.West);
                 *      currentPos = Move(currentPos, Direction.West);
                 *      break;
                 *
                 *  case ConsoleKey.RightArrow:
                 *      vm.AddInput((int)Direction.East);
                 *      currentPos = Move(currentPos, Direction.East);
                 *      break;
                 * }
                 */


                // resume
                vm.ResumeProgram();

                // get status
                switch (vm.GetLastOutput())
                {
                case 0:
                    if (!tiles.ContainsKey(currentPos))
                    {
                        tiles.Add(currentPos, Tile.Wall);
                    }

                    currentPos = lastValidPos;
                    break;

                case 1:
                    lastValidPos = currentPos;

                    if (!tiles.ContainsKey(currentPos))
                    {
                        tiles.Add(currentPos, Tile.Empty);

                        // add surrounding tiles to explore
                        Place newPlace = new Place()
                        {
                            Position    = currentPos,
                            PreviousDir = OppositeDir(dir),
                        };

                        if (!tiles.ContainsKey(currentPos + new Vector2Int(0, -1)))
                        {
                            newPlace.UnExplored.Add(Direction.North);
                        }
                        if (!tiles.ContainsKey(currentPos + new Vector2Int(0, +1)))
                        {
                            newPlace.UnExplored.Add(Direction.South);
                        }
                        if (!tiles.ContainsKey(currentPos + new Vector2Int(-1, 0)))
                        {
                            newPlace.UnExplored.Add(Direction.West);
                        }
                        if (!tiles.ContainsKey(currentPos + new Vector2Int(+1, 0)))
                        {
                            newPlace.UnExplored.Add(Direction.East);
                        }

                        places.Add(newPlace);
                    }

                    break;

                case 2:
                    lastValidPos = currentPos;

                    if (!tiles.ContainsKey(currentPos))
                    {
                        tiles.Add(currentPos, Tile.Oxygen);

                        // add surrounding tiles to explore
                        Place newPlace = new Place()
                        {
                            Position    = currentPos,
                            PreviousDir = OppositeDir(dir),
                        };

                        if (!tiles.ContainsKey(currentPos + new Vector2Int(0, -1)))
                        {
                            newPlace.UnExplored.Add(Direction.North);
                        }
                        if (!tiles.ContainsKey(currentPos + new Vector2Int(0, +1)))
                        {
                            newPlace.UnExplored.Add(Direction.South);
                        }
                        if (!tiles.ContainsKey(currentPos + new Vector2Int(-1, 0)))
                        {
                            newPlace.UnExplored.Add(Direction.West);
                        }
                        if (!tiles.ContainsKey(currentPos + new Vector2Int(+1, 0)))
                        {
                            newPlace.UnExplored.Add(Direction.East);
                        }

                        places.Add(newPlace);
                    }
                    break;
                }

                // draw screen
                if (visualize)
                {
                    DrawScreen(tiles, currentPos);
                }
            }

            // find out where oxygen is
            Vector2Int oxygenLocation = tiles.Where(t => t.Value == Tile.Oxygen).Select(t => t.Key).First();
            Place      oxygenPlace    = places.Find(p => p.Position.Equals(oxygenLocation));

            int   distance     = 0;
            Place currentPlace = oxygenPlace;

            while (!currentPlace.Position.Equals(Vector2Int.Zero))
            {
                distance++;
                var currentPosition = Move(currentPlace.Position, currentPlace.PreviousDir);
                currentPlace = places.Find(p => p.Position.Equals(currentPosition));
            }

            // push output down a bit
            if (visualize)
            {
                Console.SetCursorPosition(0, 50);
            }

            return($"Distance to travel: {distance} tiles");
        }
Beispiel #5
0
        /// <inheritdoc />
        public string Part2()
        {
            IntCodeVM2 vm = new IntCodeVM2(longs);

            vm.SetMemory(0, 2);
            vm.ExecuteProgram();

            List <int> output = vm.GetOutputs().Select(l => (int)l).ToList();

            Dictionary <Vector2Int, int> tiles = new Dictionary <Vector2Int, int>();
            int finalScore = 0;

            // draw tiles
            for (int i = 0; i < output.Count; i += 3)
            {
                // get score
                if (output[i] == -1)
                {
                    finalScore = output[i + 2];
                    continue;
                }

                // create new tiles
                tiles.Add(new Vector2Int(output[i], output[i + 1]), output[i + 2]);
            }

            // as long as breakable blocks remain
            while (tiles.Values.Count(t => t == 2) > 0)
            {
                // redraw tiles
                output = vm.GetOutputs().Select(l => (int)l).ToList();
                for (int i = 0; i < output.Count; i += 3)
                {
                    // get score
                    if (output[i] == -1)
                    {
                        finalScore = output[i + 2];
                        Console.WriteLine($"Current score {finalScore}");
                        continue;
                    }

                    Vector2Int pos = new Vector2Int(output[i], output[i + 1]);
                    if (tiles.ContainsKey(pos))
                    {
                        tiles[pos] = output[i + 2];
                    }
                    else
                    {
                        tiles.Add(pos, output[i + 2]);
                    }
                }

                // show screen
                if (humanInput)
                {
                    DrawScreen(tiles);

                    // do a move
                    switch (Console.ReadKey().Key)
                    {
                    case ConsoleKey.DownArrow:
                        vm.AddInput(0);
                        break;

                    case ConsoleKey.LeftArrow:
                        vm.AddInput(-1);
                        break;

                    case ConsoleKey.RightArrow:
                        vm.AddInput(+1);
                        break;
                    }
                }
                else
                {
                    // get paddle pos
                    Vector2Int paddle = tiles.Keys.ToList()[tiles.Values.ToList().FindIndex(i => i == 3)];

                    // get ball pos
                    Vector2Int ball = tiles.Keys.ToList()[tiles.Values.ToList().FindIndex(i => i == 4)];

                    // determine next move
                    if (ball.X > paddle.X)
                    {
                        vm.AddInput(1);
                    }
                    else if (ball.X < paddle.X)
                    {
                        vm.AddInput(-1);
                    }
                    else
                    {
                        vm.AddInput(0);
                    }
                }

                // run again
                vm.ClearOutput();
                vm.ResumeProgram();
            }



            return($"final score {finalScore}");
        }
Beispiel #6
0
        /// <inheritdoc />
        public string Part1()
        {
            IntCodeVM2 intCodeVM = new IntCodeVM2(program);

            intCodeVM.AddInput(0);
            //intCodeVM.ResizeMemory(int.MaxValue >> 4);

            // positions and colors (1 = white, 0 = black)
            Dictionary <Vector2Int, int> paintedPanels = new Dictionary <Vector2Int, int>();

            paintedPanels.Add(Vector2Int.Zero, 0);

            // rotation
            Direction direction = Direction.Up;

            // keep running till it stops asking for input
            Vector2Int robotPos = Vector2Int.Zero;

            while (intCodeVM.ResumeProgram() == IntCodeVM2.HaltCode.WaitingForInput)
            {
                // get outputs
                int newColor        = (int)intCodeVM.GetOutputs()[0];
                int directionChange = (int)intCodeVM.GetOutputs()[1];

                // paint
                if (paintedPanels.TryGetValue(robotPos, out int color))
                {
                    paintedPanels[robotPos] = newColor;
                }
                else
                {
                    paintedPanels.Add(robotPos, newColor);
                }

                // rotate
                if (directionChange == 0)
                {
                    direction = (direction - 1);
                    // left 90° from up is left
                    if ((int)direction < 0)
                    {
                        direction = Direction.Left;
                    }
                }
                else
                {
                    direction += 1;
                    // right 90° from left is up
                    if ((int)direction > 3)
                    {
                        direction = Direction.Up;
                    }
                }

                // move one panel forward
                switch (direction)
                {
                case Direction.Up:
                    robotPos += new Vector2Int(0, -1);
                    break;

                case Direction.Right:
                    robotPos += new Vector2Int(1, 0);
                    break;

                case Direction.Down:
                    robotPos += new Vector2Int(0, 1);
                    break;

                case Direction.Left:
                    robotPos += new Vector2Int(-1, 0);
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }

                // input into VM
                if (paintedPanels.TryGetValue(robotPos, out color))
                {
                    intCodeVM.AddInput(color);
                }
                else
                {
                    intCodeVM.AddInput(0);
                }


                // clear output
                intCodeVM.ClearOutput();

                // run again
            }

            Console.WriteLine($"Last halt reason {intCodeVM.LastHaltReason.ToString()}");

            return($"Touched {paintedPanels.Count} panels");
            // ans = 2511
        }
Beispiel #7
0
        /// <inheritdoc />
        public string Part2()
        {
            IntCodeVM2 intCodeVM = new IntCodeVM2(program);

            intCodeVM.AddInput(1);                              // starting from a white panel now

            // positions and colors (1 = white, 0 = black)
            Dictionary <Vector2Int, int> paintedPanels = new Dictionary <Vector2Int, int>();

            paintedPanels.Add(Vector2Int.Zero, 0);

            // rotation
            Direction direction = Direction.Up;

            // keep running till it stops asking for input
            Vector2Int robotPos = Vector2Int.Zero;

            while (intCodeVM.ResumeProgram() == IntCodeVM2.HaltCode.WaitingForInput)
            {
                // get outputs
                int newColor        = (int)intCodeVM.GetOutputs()[0];
                int directionChange = (int)intCodeVM.GetOutputs()[1];

                // paint
                if (paintedPanels.TryGetValue(robotPos, out int color))
                {
                    paintedPanels[robotPos] = newColor;
                }
                else
                {
                    paintedPanels.Add(robotPos, newColor);
                }

                // rotate
                if (directionChange == 0)
                {
                    direction = (direction - 1);
                    // left 90° from up is left
                    if ((int)direction < 0)
                    {
                        direction = Direction.Left;
                    }
                }
                else
                {
                    direction += 1;
                    // right 90° from left is up
                    if ((int)direction > 3)
                    {
                        direction = Direction.Up;
                    }
                }

                // move one panel forward
                switch (direction)
                {
                case Direction.Up:
                    robotPos += new Vector2Int(0, -1);
                    break;

                case Direction.Right:
                    robotPos += new Vector2Int(1, 0);
                    break;

                case Direction.Down:
                    robotPos += new Vector2Int(0, 1);
                    break;

                case Direction.Left:
                    robotPos += new Vector2Int(-1, 0);
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }

                // input into VM
                if (paintedPanels.TryGetValue(robotPos, out color))
                {
                    intCodeVM.AddInput(color);
                }
                else
                {
                    intCodeVM.AddInput(0);
                }


                // clear output
                intCodeVM.ClearOutput();

                // run again
            }

            Console.WriteLine($"Last halt reason {intCodeVM.LastHaltReason.ToString()}");
            Console.WriteLine($"Touched {paintedPanels.Count} panels");

            // find highest x and highest y
            int highestX = paintedPanels.Keys.OrderBy(vec => vec.X).Last().X;
            int highestY = paintedPanels.Keys.OrderBy(vec => vec.Y).Last().Y;

            /*
             * int lowestX = xSorted[0].X;                         // 0
             * int highestX = xSorted[xSorted.Count - 1].X;        // 42
             * int lowestY = ySorted[0].Y;                         // 0
             * int highestY = ySorted[xSorted.Count - 1].Y;        // 18
             */

            for (int i = 0; i <= highestY; i++)
            {
                for (int j = 0; j <= highestX; j++)
                {
                    int color = 0;
                    if (paintedPanels.TryGetValue(new Vector2Int(j, i), out color))
                    {
                    }

                    // color
                    if (color == 0)
                    {
                        Console.ForegroundColor = ConsoleColor.White;
                        Console.BackgroundColor = ConsoleColor.Black;
                    }
                    else
                    {
                        Console.ForegroundColor = ConsoleColor.Black;
                        Console.BackgroundColor = ConsoleColor.White;
                    }

                    Console.Write(" ");
                }

                Console.WriteLine();
            }

            return($"");
        }
Beispiel #8
0
        /// <inheritdoc />
        public string Part1()
        {
            // set to true to play the text adventure
            bool userPlay = false;


            IntCodeVM2 vm = new IntCodeVM2(program);

            vm.ExecuteProgram();

            if (userPlay)
            {
                while (true)
                {
                    // output
                    foreach (long l in vm.GetOutputs())
                    {
                        if (l < 255)
                        {
                            Console.Write((char)l);
                        }
                        else
                        {
                            Console.Write(l);
                        }
                    }

                    vm.ClearOutput();

                    // input
                    string inputLine = Console.ReadLine();

                    ASCIIHelper helper = new ASCIIHelper();
                    helper.AddLine(inputLine);

                    vm.AddInput(helper.Convert());
                    vm.ResumeProgram();
                }
            }
            else
            {
                // list of inputs to get to the end
                List <string> inputs = new List <string>()
                {
                    "south",
                    "take food ration",
                    "west",
                    "north",
                    "north",
                    "east",
                    "take astrolabe",
                    "west",
                    "south",
                    "south",
                    "east",
                    "north",
                    "east",
                    "south",
                    "take weather machine",
                    "west",
                    "take ornament",
                    "east",
                    "north",
                    "east",
                    "east",
                    "east",
                    "south"
                };

                ASCIIHelper helper = new ASCIIHelper();
                foreach (string input in inputs)
                {
                    helper.AddLine(input);
                }

                vm.AddInput(helper.Convert());
                vm.ResumeProgram();

                List <long> output = vm.GetOutputs();
                output.RemoveAt(output.Count - 1);          // remove last \n
                int lastLineStart = output.LastIndexOf(10); // get last sentence

                // convert characters to a string
                StringBuilder lastLine = new StringBuilder();
                for (int i = lastLineStart + 1; i < output.Count; i++)
                {
                    if (output[i] < 255)
                    {
                        lastLine.Append((char)output[i]);
                    }
                    else
                    {
                        lastLine.Append(output[i]);
                    }
                }

                // get the number from the last line
                return(Regex.Match(lastLine.ToString(), @"\d+").Value);
            }

            return($"");
        }