/*
     * void OnMouseDrag()
     * {
     *  Vector3 temp = transform.position;
     *  temp.x = raycaster.currentPosition.x;
     *  transform.position = temp;
     *  raycaster.isDrag = true;
     * }
     *
     * void OnMouseUp()
     * {
     *  instruction.DestroyHandInstruction(0);
     *  raycaster.isDrag = false;
     *  isDragOver = true;
     *  Destroy(this.gameObject.GetComponent<BoxCollider>());
     *  gameController.Step1Event();
     * }
     */

    public override void OnTap()
    {
        instruction.DestroyHandInstruction(0);
        isDragOver = true;
        Destroy(this.gameObject.GetComponent <BoxCollider>());
        this.gameObject.GetComponent <AudioSource>().PlayOneShot(packTear);
        gameController.Step1Event();
    }
Beispiel #2
0
    public override void OnTap()
    {
        if (gameController.isBalloonSelected == false)
        {
            instruction.DestroyHandInstruction(1);
            isSelected = true;
            gameController.isBalloonSelected     = true;
            gameController.selectedBalloonNumber = balloonNumber;
            startTime = Time.time;
            Destroy(this.gameObject.GetComponent <Collider>());
        }
        else
        {
            if (gameController.selectedBalloonNumber != -1)
            {
                if (gameController.balloons[gameController.selectedBalloonNumber] != this.gameObject)
                {
                    print("change color");
                    print("exchange select number in gamecontroller");

                    /*
                     * this.gameObject.GetComponent<SpriteRenderer>().material.color = balloonColor[gameController.selectedBalloonNumber];
                     * gameController.balloons[gameController.selectedBalloonNumber].GetComponent<SpriteRenderer>().material.color = balloonColor[balloonNumber];
                     */
                }
            }
        }
    }
Beispiel #3
0
 public override void OnTap()
 {
     if (gameController.isEdited == true)
     {
         gameController.isLanuched           = true;
         gameController.startTime            = Time.time;
         gameController.startCamPosition     = Camera.main.transform.position;
         gameController.startBalloonPosition = gameController.balloons[gameController.selectedBalloonNumber].transform.position;
         instruction.DestroyHandInstruction(4);
         this.gameObject.GetComponent <BoxCollider>().enabled = false;
     }
 }
Beispiel #4
0
    void Update()
    {
        Vector3 temp = this.transform.localPosition;

        temp.x = 4.57f;
        this.transform.localPosition = temp;
        if (gameController.isStep2Finished && !isColliderOn)
        {
            this.gameObject.GetComponent <BoxCollider>().enabled = true;
            isColliderOn  = true;
            startPosition = this.transform.localPosition;
        }
        if (isColliderOn)
        {
            distance = this.transform.localPosition.y - startPosition.y;
            if (distance < 0.001f)
            {
                this.transform.localPosition = startPosition;
                distance = 0f;
            }
            else if (distance > dragRange)
            {
                this.transform.localPosition = startPosition + new Vector3(0f, dragRange, 0f);
                distance = dragRange;
            }

            if (this.transform.localPosition.y - lastPoint < 0)
            {
                volume += lastPoint - this.transform.localPosition.y;
            }
            lastPoint = this.transform.localPosition.y;
            if (volume - current_volume >= max_volume / 12)
            {
                if (animationNumber < 10)
                {
                    current_volume += max_volume / 12;
                    if (animationNumber == 1)
                    {
                        source.PlayOneShot(handlePump);
                        source.PlayOneShot(balloonInflat);
                    }
                    if (animationNumber == 4)
                    {
                        source.PlayOneShot(handlePump);
                        source.PlayOneShot(balloonInflat);
                    }
                    if (animationNumber == 7)
                    {
                        source.PlayOneShot(handlePump);
                        source.PlayOneShot(balloonInflat);
                    }
                    switch (gameController.selectedBalloonNumber)
                    {
                    case 0:
                        gameController.balloons[0].GetComponent <SpriteRenderer>().sprite = YellowBalloonAnimation[animationNumber];
                        startPipe[0].transform.localPosition = YellowPipePosition[animationNumber];
                        animationNumber += 1;
                        break;

                    case 1:
                        gameController.balloons[1].GetComponent <SpriteRenderer>().sprite = GreenBalloonAnimation[animationNumber];
                        startPipe[1].transform.localPosition = GreenPipePosition[animationNumber];
                        animationNumber += 1;
                        break;

                    case 2:
                        gameController.balloons[2].GetComponent <SpriteRenderer>().sprite = BlueBalloonAnimation[animationNumber];
                        startPipe[2].transform.localPosition = BluePipePosition[animationNumber];
                        animationNumber += 1;
                        break;

                    default:
                        gameController.balloons[3].GetComponent <SpriteRenderer>().sprite = RedBalloonAnimation[animationNumber];
                        startPipe[3].transform.localPosition = RedPipePosition[animationNumber];
                        animationNumber += 1;
                        break;
                    }
                }
            }

            if (volume >= max_volume && !balloonChangeFlag)
            {
                source.PlayOneShot(handlePump);
                source.PlayOneShot(balloonInflat);
                gameController.balloons[gameController.selectedBalloonNumber].GetComponent <SpriteRenderer>().sprite = inflatBalloon[gameController.selectedBalloonNumber];
                startPipe[gameController.selectedBalloonNumber].SetActive(false);
                EndPipe[gameController.selectedBalloonNumber].SetActive(true);
                gameController.balloons[gameController.selectedBalloonNumber].transform.localScale = new Vector3(1.1f, 1.1f, 0f);
                balloonChangeFlag = true;
                instruction.DestroyHandInstruction(2);
                Destroy(this.gameObject.GetComponent <TouchScript.Gestures.TransformGestures.TransformGesture>());
                OnDragEnd();
            }
        }
    }