Beispiel #1
0
    public void OnInstantiateAbility(InstantiatedAbility instantiatedAbility)
    {
        Rigidbody rigidbody = instantiatedAbility.GetComponent <Rigidbody>();

        if (!rigidbody)
        {
            return;
        }

        rigidbody.velocity = (this.transform.forward + this.addedDirection).normalized * this.speed * this.GetCastTimeMultiplier();
    }
Beispiel #2
0
    public void OnInstantiateAbility(InstantiatedAbility instantiatedAbility)
    {
        Rigidbody rigidbody = instantiatedAbility.GetComponent <Rigidbody>();

        if (!rigidbody)
        {
            return;
        }

        Vector3 impulseVector = (this.transform.forward + this.addedDirection).normalized * this.impulse * this.GetCastTimeMultiplier();

        rigidbody.AddForce(impulseVector);

        if (this.recoilEffect != 0f)
        {
            this.playerCastInstantiateAbility.abilityManager.player.GetRigidbody().AddForce(impulseVector * -1f * this.recoilEffect);
        }
    }