private InstantiateTracker.ThingToCheck GameResourceToThing(InstantiateTracker.GameResource gr) { switch (gr) { case InstantiateTracker.GameResource.shotGun: return(new InstantiateTracker.AhssShots()); case InstantiateTracker.GameResource.effect: return(new InstantiateTracker.ExcessiveEffect()); case InstantiateTracker.GameResource.flare: return(new InstantiateTracker.ExcessiveFlares()); case InstantiateTracker.GameResource.bladeHit: return(new InstantiateTracker.BladeHitEffect()); case InstantiateTracker.GameResource.bloodEffect: return(new InstantiateTracker.BloodEffect()); case InstantiateTracker.GameResource.general: return(new InstantiateTracker.GenerallyExcessive()); case InstantiateTracker.GameResource.name: return(new InstantiateTracker.ExcessiveNameChange()); case InstantiateTracker.GameResource.bomb: return(new InstantiateTracker.ExcessiveBombs()); } return(null); }
public bool IsThingExcessive(InstantiateTracker.GameResource gr) { int thingToCheck = this.GetThingToCheck(gr); if (thingToCheck > -1) { return(this.thingsToCheck[thingToCheck].KickWorthy()); } RCextensions.Add <InstantiateTracker.ThingToCheck>(ref this.thingsToCheck, this.GameResourceToThing(gr)); return(false); }
private int GetThingToCheck(InstantiateTracker.GameResource type) { for (int i = 0; i < this.thingsToCheck.Length; i++) { if (this.thingsToCheck[i].type == type) { return(i); } } return(-1); }