public void IniciaApresentacaoDoBoss(Vector3 posParaParticulaDeOrigem)
 {
     GameController.g.LocalName.RequestLocalNameExibition("O mago Seta Sombria", false, 3);
     EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.aparicaoSurpresaDeInimigo));
     EventAgregator.Publish(EventKey.abriuPainelSuspenso);
     InstanciaLigando.Instantiate(particulaDoTeleport, posParaParticulaDeOrigem, 5);
     new MyInvokeMethod().InvokeNoTempoDeJogo(AparicaoPreRisada, .5f);
 }
Beispiel #2
0
    protected override void Telegrafar(Vector3 charPos)
    {
        FlipDirection.Flip(transform, charPos.x - transform.position.x);

        InstanciaLigando.Instantiate(particulaTelegrafista, transform.position, 5);

        EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.Wind1));
    }
Beispiel #3
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 protected override void OnFinishTalk()
 {
     bloqueioPorFazer.SetActive(true);
     InstanciaLigando.Instantiate(particulaDoBloqueio, bloqueioPorFazer.transform.position, 5);
     EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.pedrasQuebrando));
     EventAgregator.Publish(new StandardSendGameEvent(EventKey.returnRememberedMusic));
     containerDoBoss.IniciaApresentacaoDoBoss(transform.position);
     gameObject.SetActive(false);
 }
Beispiel #4
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    protected override void RequestAction(Vector3 charPos)
    {
        FlipDirection.Flip(transform, charPos.x - transform.position.x);
        InstanciaLigando.Instantiate(particulaDoSpawn, transform.position, 5);
        GameObject G = InstanciaLigando.Instantiate(breed, transform.position);

        EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.lancaProjetilInimigo));
        spawnados.Add(G);
        RetornarParaEsperaZerandoTempo();
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Player")
        {
            bool sentidoPositivo = transform.position.x - collision.transform.position.x > 0;
            EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.heroDamage, sentidoPositivo, 25));
        }

        //Debug.Log(collision.tag + " : " + collision.name);

        if (collision.tag != "Enemy" && collision.tag != "triggerGeral" && collision.tag != "attackCollisor" && collision.gameObject.layer != 12)
        {
            InstanciaLigando.Instantiate(Particle, transform.position, 2);
            EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.request3dSound, SoundEffectID.Break, 1f));
            Destroy(gameObject);
        }

        if (collision.tag == "attackCollisor")
        {
            gameObject.tag = "attackCollisor";

            Vector3 plusDir = Vector3.zero;

            switch (collision.gameObject.name)
            {
            case "colisorDeAtaqueComum":
                plusDir = Mathf.Sign(GameController.g.Manager.transform.localScale.x) * Vector2.right;
                break;

            case "colisorDoAtaquebaixo":
                plusDir = Vector3.down;
                break;

            case "colisorDoAtaqueAlto":
                plusDir = Vector3.up;
                break;
            }

            Dir = -Dir + plusDir;

            if (Dir != Vector3.zero)
            {
                Dir = Dir.normalized;
            }
            else
            {
                Dir = plusDir;
            }

            new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject, () => {
                EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.request3dSound, SoundEffectID.Break, 1f));
            }, .15f);
        }
    }
    void IniciaProjetil()
    {
        _Animator.SetTrigger("telegrafarProjetil");

        EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.Wind1));
        InstanciaLigando.Instantiate(particulaTelegrafista, transform.GetChild(1).position, 5);
        new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject, PosTelegrafarProjetil, tempoTelegrafandoProjetil);
        new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject, PosProjetil, intervalosDeMagias);

        estado = EstadoDaqui.emAtaque;
    }
Beispiel #7
0
 void Particularizar()
 {
     if (gameObject != null)
     {
         if (iniciarParticulas)
         {
             EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.request3dSound, somDasParticulas));
             InstanciaLigando.Instantiate(particulaTelegrafista, transform.position, 2);
             new MyInvokeMethod().InvokeNoTempoDeJogo(Particularizar, intervaloDeParticulas);
         }
     }
 }
    void Update()
    {
        switch (estado)
        {
        case EstadoDaqui.movendo:
            UpdateMovendo();
            break;

        case EstadoDaqui.telegrafando:
            TempoDecorrido += Time.deltaTime;
            if (TempoDecorrido > TEMPO_TELEGRAFANDO)
            {
                Mov.AplicadorDeMovimentos(DirecaoNoPlano.NoUpNormalizado(transform.position, GameController.g.Manager.transform.position));
                estado = EstadoDaqui.borrifando;
                InstanciaLigando.Instantiate(particulaDoBorrifar, transform.position, 5);
                EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.request3dSound, SoundEffectID.Darkness4));
                TempoDecorrido = 0;
            }
            break;

        case EstadoDaqui.esperandoMove:
            TempoDecorrido += Time.deltaTime;
            if (TempoDecorrido > TempoEsperando)
            {
                _Animator.SetTrigger("anda");
                estado = EstadoDaqui.movendo;
            }
            break;

        case EstadoDaqui.borrifando:
            TempoDecorrido += Time.deltaTime;
            if (TempoDecorrido > TEMPO_DO_BORRIFAR_AO_DANO)
            {
                colisorDeDano.enabled = true;

                estado = EstadoDaqui.emEspera;
                new MyInvokeMethod().InvokeNoTempoDeJogo(() =>
                {
                    if (this != null)
                    {
                        _Animator.SetTrigger("retornarAoPadrao");
                        colisorDeDano.enabled = false;
                        estado = EstadoDaqui.movendo;
                    }
                }, .5f);
            }

            break;
        }

        PositionChangeWithAndador();
    }
 void RisadaPreEspecial()
 {
     if (estado == EstadoDaqui.preparandoAtkEspecial)
     {
         cont = 0;
         EscolhaPosAereaParaChefeChefe();
         InvocaTeleportProps(true);
         InstanciaLigando.Instantiate(enfaseDoBoss, transform.position, 10);
         EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestShakeCam, ShakeAxis.z, 10, 2f));
         EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, risada));
         new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject, PrepararInstanciaDeEspecial, tempoDoGritoAoEspecial);
     }
 }
Beispiel #10
0
    void Recupera()
    {
        DadosDoJogador dj = GameController.g.Manager.Dados;

        tempoDecorrido = 0;

        if (dj.PontosDeMana < dj.MaxMana)
        {
            dj.AdicionarMana(taxaDeRecuperacao);
            EventAgregator.Publish(new StandardSendGameEvent(EventKey.changeMagicPoints, dj.PontosDeMana, dj.MaxMana));

            InstanciaLigando.Instantiate(particulaDaAcao, GameController.g.Manager.transform.position);
        }
    }
    void PosTelegrafarProjetil()
    {
        _Animator.SetTrigger("retornoDoProjetil");

        GameObject G = InstanciaLigando.Instantiate(particulaDeAtaque, transform.GetChild(1).position, 15);

        ProjetilParabolico P = G.AddComponent <ProjetilParabolico>();

        Vector3 posAlvo = transform.position + 0.7f * (DirecaoNoPlano.NoUp(transform.position, doHeroi.position)) + 2 * Vector3.down;

        P.Iniciar(posAlvo,
                  new Vector2(0.5f * (transform.position.x + posAlvo.x), transform.position.y + 5), particulaTelegrafista, 15
                  );
    }
    protected override void RequestAction(Vector3 charPos)
    {
        Vector3    dir = charPos - transform.position;
        GameObject G   = InstanciaLigando.Instantiate(projetil, transform.position, 5,
                                                      Quaternion.LookRotation(projetil.transform.forward,
                                                                              Vector3.Cross(dir, projetil.transform.forward)));

        EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.lancaProjetilInimigo));

        ProjetilInimigo P = G.AddComponent <ProjetilInimigo>();

        P.Iniciar(dir, particulaTelegrafista, 10f);
        P.SomDeImpacto = SoundEffectID.lancaProjetilInimigo;

        RetornarParaEsperaZerandoTempo();
    }
    void ComunsDeImpactoChao()
    {
        _Animator.SetTrigger(AnimKey.tocouChao.ToString());
        estado = EstadoDaqui.emEspera;

        new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject,

                                                 IniciaBoss
                                                 , tempoAposTocarChao);

        _Animator.SetTrigger(AnimKey.tocouChaoParaPadrao.ToString());

        InstanciaLigando.Instantiate(downArrowGroundParticles, transform.position + 2 * Vector3.down, 5);
        EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.pedrasQuebrando));
        EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestShakeCam, ShakeAxis.x, 5, 2f));
    }
Beispiel #14
0
    void AcionarSpawnaveis()
    {
        for (int i = 0; i < spawnaveis.Length; i++)
        {
            if (Vector3.Distance(GameController.g.Manager.transform.position, spawnaveis[i].transform.position) < 1)
            {
                spawnaveis[i].transform.position += 2 * Vector3.right;
            }

            InstanciaLigando.Instantiate(particulaDoInicio, spawnaveis[i].transform.position);

            spawnaveis[i].SetActive(true);
        }

        EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, "Fire1"));
    }
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player" && !iniciado)
     {
         if (UnicidadeDoPlayer.Verifique(collision))
         {
             animador.SetTrigger("coletado");
             InstanciaLigando.Instantiate(particulaDaColeta, transform.position);
             iniciado = true;
             EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestChangeShiftKey, ID));
             EventAgregator.Publish(new StandardSendGameEvent(EventKey.sumContShift, KeyCont.losangulosPegos, 1));
             EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.somParaGetLosangulo));
             EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, "Wind1"));
             // Coletou();
         }
     }
 }
    void SpawnarMagia(Vector3 pos, Vector3 dir = default(Vector3))
    {
        if (dir == default(Vector3))
        {
            dir = DirecaoNoPlano.NoUpNormalizado(transform.position, HeroPosition);
        }

        GameObject G = InstanciaLigando.Instantiate(setaSombria, pos, 10);

        EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.lancaProjetilInimigo));

        G.AddComponent <ProjetilInimigo>().IniciarProjetilInimigo(dir,
                                                                  particulaDoTeleport, velDaMagia, SoundEffectID.lancaProjetilInimigo);


        G.transform.rotation = Rotation2D.GetRotation(dir);
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "attackCollisor" && !GameController.g.MyKeys.VerificaAutoShift(ID))
        {
            EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.Fire1));
            animador.SetTrigger("ativou");
            new MyInvokeMethod().InvokeNoTempoDeJogo(() => {
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.Wind1));
                InstanciaLigando.Instantiate(particulaDaAcao, grade.transform.position, 5);

                new MyInvokeMethod().InvokeNoTempoDeJogo(() =>
                {
                    grade.SetActive(false);
                    EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.rockFalseAttack));
                    EventAgregator.Publish(new StandardSendGameEvent(EventKey.requestChangeShiftKey, ID));
                }, tempoDaParticulaAaGrade);
            }, tempoDaAlavancaAaGrade);
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (ligado)
        {
            tempoDecorrido += Time.deltaTime;
            if (tempoDecorrido > intervalo)
            {
                tempoDecorrido = 0;
                int sorteio = Random.Range(0, barreiraSpawnavel.Length);

                GameObject G = InstanciaLigando.Instantiate(barreiraSpawnavel[sorteio], transform.position);

                spawnados.Add(G);
            }
        }



        List <int> indicesParaRemover = new List <int>();

        for (int i = 0; i < spawnados.Count; i++)
        {
            float sinal = Mathf.Sign(transform.position.x - xDaDestruicao.position.x);
            if (spawnados[i] != null)
            {
                if (sinal * (spawnados[i].transform.position.x - xDaDestruicao.position.x) < 0.01f * sinal)
                {
                    spawnados[i].GetComponent <ColorBarrageSemID>().DestruicaoSemID();
                    indicesParaRemover.Add(i);
                }
            }
            else
            {
                indicesParaRemover.Add(i);
            }
        }

        for (int i = 0; i < indicesParaRemover.Count; i++)
        {
            spawnados.RemoveAt(indicesParaRemover[indicesParaRemover.Count - 1 - i]);
        }
    }
Beispiel #19
0
    void Borrifada()
    {
        iniciarParticulas = false;
        InstanciaLigando.Instantiate(particulaDaBorrifada, transform.position, 5);

        EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.Darkness4));

        new MyInvokeMethod().InvokeNoTempoDeJogo(() =>
        {
            GetComponent <SpriteRenderer>().color = new Color(0.15f, 0.15f, 0.15f);
            colisorDeDano.enabled = true;
            new MyInvokeMethod().InvokeNoTempoDeJogo(() =>
            {
                if (gameObject != null)
                {
                    colisorDeDano.enabled = false;
                }
            }, .5f);
        }, tempoDoBorrifarAoDano);
    }
    public static void OnTriggerEnterEnemyProjectile(Collider2D collision,
                                                     GameObject gameObject,
                                                     GameObject Particle,
                                                     SoundEffectID SomDeImpacto)
    {
        Transform transform = gameObject.transform;

        if (collision.tag == "Player")
        {
            bool sentidoPositivo = transform.position.x - collision.transform.position.x > 0;
            EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.heroDamage, sentidoPositivo, 25));
        }

        Debug.Log(collision.tag + " : " + collision.name);

        if (collision.tag != "Enemy" && collision.tag != "triggerGeral" && collision.tag != "attackCollisor" && collision.gameObject.layer != 12)
        {
            InstanciaLigando.Instantiate(Particle, transform.position, 2);
            EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.request3dSound, SomDeImpacto, 1f));
            Destroy(gameObject);
        }
    }
    void OnReceivedTriggerInfo(IGameEvent e)
    {
        StandardSendGameEvent ssge = (StandardSendGameEvent)e;

        //Debug.Log(ssge.Sender.name+" : "+estado);
        if (ssge.Sender.transform.IsChildOf(transform))
        {
            Collider2D c = (Collider2D)ssge.MyObject[0];

            if (ssge.Sender.name == "triggerAcionador" && estado == EstadoDaqui.emEspera && Time.time - ultimaMordida > intervaloEntreMordidas)
            {
                estado = EstadoDaqui.telegrafando;
                InstanciaLigando.Instantiate(particulaDoInicio, transform.position, 5);
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.Fire1));
                _Animator.SetTrigger("telegrafar");
                new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject, PosTelegrafar, tempoTelegrafando);
            }
            else if (ssge.Sender.name == "mordedorEscondido")
            {
                VerificadorDeDano(c);
            }
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Player" && !iniciado)
        {
            if (UnicidadeDoPlayer.Verifique(collision))
            {
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.stopMusic));
                EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.requestHeroPosition, posicionadorDoHeroi.position));
                EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.requestChangeCamLimits, limitantes, changeCamLimitsTime));

                EventAgregator.AddListener(EventKey.positionRequeredOk, OnHeroPositionOk);
                EventAgregator.AddListener(EventKey.limitCamOk, OnLimitCamOk);

                estado   = EstadoDaqui.posicionandoHeroi_limitsCam;
                iniciado = true;

                for (int i = 0; i < barreiras.Length; i++)
                {
                    barreiras[i].SetActive(true);
                    InstanciaLigando.Instantiate(particulaDabarreira, barreiras[i].transform.position, 5);
                }
            }
        }
    }
Beispiel #23
0
    void TelegrafaTiro()
    {
        if (gameObject != null)
        {
            Invoke("TelegrafaTiro", intervaloDeTiro);

            estado = EstadoDaqui.preparandoTiro;
            InstanciaLigando.Instantiate(particulaTelegrafista, transform.position, 5);
            EventAgregator.Publish(new StandardSendGameEvent(gameObject, EventKey.request3dSound, SoundEffectID.Wind1));

            new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject, () =>
            {
                estado         = EstadoDaqui.disparaTiro;
                Vector3[] dirs = new Vector3[4] {
                    new Vector3(1, 1, 0),
                    new Vector3(-1, 1, 0),
                    new Vector3(1, -1, 0),
                    new Vector3(-1, -1, 0)
                };
                for (int i = 0; i < 4; i++)
                {
                    GameObject G = InstanciaLigando.Instantiate(projetil, transform.position + distProjetilTransform * dirs[i], 5,
                                                                Quaternion.LookRotation(-projetil.transform.forward, Vector3.Cross(dirs[i], -Vector3.forward))
                                                                );

                    ProjetilInimigo P = G.AddComponent <ProjetilInimigo>();
                    P.Iniciar(dirs[i], particulaTelegrafista, 10f);
                    P.SomDeImpacto = SoundEffectID.lancaProjetilInimigo;

                    new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject, () => {
                        estado = EstadoDaqui.padrao;
                    }, tempoPosTiro);
                }
            }, tempoTelegrafando);
        }
    }
    void OnReceivedTriggerInfo(IGameEvent e)
    {
        if (transform.IsChildOf(e.Sender.transform) && estado == EstadoDaqui.emEspera)
        {
            float px  = ((Collider2D)((StandardSendGameEvent)e).MyObject[0]).transform.position.x;
            bool  foi = false;

            if (Mathf.Abs(ultimoInvestimento - Time.time) > intervaloDeInvestimento)
            {
                for (int i = 0; i < trajetorias.Length; i++)
                {
                    float partida = trajetorias[i].partida.position.x;
                    float chegada = trajetorias[i].chegada.position.x;
                    //Debug.Log(Mathf.Abs(partida - px)+" : "+px +" : "+" : "+partida+" : "+chegada+" : "+(partida < px && px < chegada) +" : "+ (partida > px && chegada < px) +" : "+ (Mathf.Abs(partida - px) > disMin)+" : "+i);
                    if (((partida < px && px < chegada) || (partida > px && chegada < px)) && (Mathf.Abs(partida - px) > disMin))
                    {
                        indiceDoDeslocamento = i;
                        foi = true;
                    }
                }

                if (foi)
                {
                    transform.position = trajetorias[indiceDoDeslocamento].partida.position;
                    InstanciaLigando.Instantiate(particulaDoAparecimento, transform.position, 5);
                    EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.aparicaoSurpresaDeInimigo));
                    estado         = EstadoDaqui.telegrafando;
                    tempoDecorrido = 0;

                    FlipDirection.Flip(transform,
                                       trajetorias[indiceDoDeslocamento].partida.position.x - trajetorias[indiceDoDeslocamento].chegada.position.x);
                    ChangeView(true);
                }
            }
        }
    }
 public void InvocaTeleportProps(bool ligar)
 {
     EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.aparicaoSurpresaDeInimigo));
     InstanciaLigando.Instantiate(particulaDoTeleport, transform.position, 5);
     gameObject.SetActive(ligar);
 }
 void RisadaDeApresentacao()
 {
     EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, risada));
     InstanciaLigando.Instantiate(enfaseDoBoss, transform.position, 10);
     new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject, IniciarLuta, tempoDoGritoAoEspecial);
 }
 void InstanciarSeta()
 {
     EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.lancaProjetilInimigo));
     InstanciaLigando.Instantiate(meuObjeto, meuObjeto.transform.position, 10);
     new MyInvokeMethod().InvokeNoTempoDeJogo(gameObject, PrepararInstanciaDeEspecial, tempoDoGritoAoEspecial);
 }
Beispiel #28
0
 void ShowHideEnemy(bool show)
 {
     InstanciaLigando.Instantiate(particulaShowHide, transform.position, 5);
     meuCollider.enabled = show;
     arbustinhoEsconderijo.SetActive(!show);
 }
Beispiel #29
0
    // Start is called before the first frame update


    // Update is called once per frame
    void Update()
    {
        if (estado != EstadoDaqui.emEspera)
        {
            tempoDecorrido += Time.deltaTime;
        }

        switch (estado)
        {
        case EstadoDaqui.spriteFinalizador:
            if (tempoDecorrido > TEMPO_ESCALONANDO_SPRITE)
            {
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, SoundEffectID.Wind1));
                interestObject = InstanciaLigando.Instantiate(particulasPreparaAnimaMorte, boss.position, 5);
                estado         = EstadoDaqui.aguardandoParticulas;
                tempoDecorrido = 0;
            }
            else
            {
                EscalonaSprite();
            }
            break;

        case EstadoDaqui.aguardandoParticulas:
            if (tempoDecorrido > TEMPO_AGUARDANDO_PARTICULAS)
            {
                interestObject = InstanciaLigando.Instantiate(particulasAnimaMorte, boss.position);
                estado         = EstadoDaqui.visualizandoParticulas;
                tempoDecorrido = 0;
                AudioDoAnimaMorte();
            }
            break;

        case EstadoDaqui.visualizandoParticulas:
            if (tempoDecorrido > TEMPO_DAS_PARTICULAS)
            {
                MonoBehaviour.Destroy(interestObject);

                EventAgregator.Publish(new StandardSendGameEvent(EventKey.disparaSom, dasParticulasFinalizadora));
                EventAgregator.Publish(new StandardSendGameEvent(EventKey.startSceneMusic));
                InstanciaLigando.Instantiate(particulaFinalizaAnimaMorte, boss.position, 5);
                interestObject            = InstanciaLigando.Instantiate(spriteFinalizador, boss.position);
                interestVector3           = interestObject.transform.localScale;
                meuSprite                 = interestObject.GetComponent <SpriteRenderer>();
                premio.transform.position = boss.position;

                MonoBehaviour.Destroy(boss.gameObject);
                estado         = EstadoDaqui.aguardandoPremio;
                tempoDecorrido = 0;
            }
            break;

        case EstadoDaqui.aguardandoPremio:
            if (tempoDecorrido < TEMPO_ESCALONANDO_SPRITE)
            {
                EscalonaSprite();
            }
            else
            {
                EventAgregator.Publish(EventKey.requestSceneCamLimits);
                EventAgregator.Publish(EventKey.fechouPainelSuspenso);
                premio.SetActive(true);
                Destroy(interestObject);
                estado = EstadoDaqui.animaPremio;
            }
            break;
        }
    }
 void AparicaoPreRisada()
 {
     gameObject.SetActive(true);
     InstanciaLigando.Instantiate(particulaDoTeleport, transform.position, 5);
     new MyInvokeMethod().InvokeNoTempoDeJogo(RisadaDeApresentacao, .5f);
 }