Beispiel #1
0
        private InstanceModelResources CreateInstanceResources()
        {
            var instanceResources = new InstanceModelResources();

            instanceResources.TransformationBuffer = GraphicsProvider.ResourceFactory.CreateBuffer(new BufferDescription(64, BufferUsage.UniformBuffer | BufferUsage.Dynamic));
            instanceResources.NodeBuffers          = new DeviceBuffer[_loadedResources.GeosetCount];
            instanceResources.Pipelines            = new Pipeline[_loadedResources.GeosetCount][];
            instanceResources.ResourceSets         = new ResourceSet[_loadedResources.GeosetCount][];

            for (var geoset = 0; geoset < _loadedResources.GeosetCount; geoset++)
            {
                instanceResources.NodeBuffers[geoset] = GraphicsProvider.ResourceFactory.CreateBuffer(new BufferDescription(
                                                                                                          NodeAnimInfo.BlittableSize, BufferUsage.UniformBuffer | BufferUsage.Dynamic));

                var material  = _loadedResources.Materials[_loadedResources.MaterialIds[geoset]];
                var layers    = material.Layers;
                var hasFSFlag = material.RenderMode.HasFlag(MaterialRenderMode.FullResolution);

                instanceResources.Pipelines[geoset]    = new Pipeline[layers.Length];
                instanceResources.ResourceSets[geoset] = new ResourceSet[layers.Length];

                for (var layer = 0; layer < layers.Length; layer++)
                {
                    var cachedPipeline = GraphicsProvider.ResourceFactory.GetPipeline(new SimplePipelineDescription
                    {
                        FilterMode        = FilterMode.Blend,
                        FaceType          = FaceType.Triangles,
                        OutputDescription = GraphicsProvider.GraphicsDevice.SwapchainFramebuffer.OutputDescription,
                    });

                    instanceResources.Pipelines[geoset][layer]    = cachedPipeline.Pipeline;
                    instanceResources.ResourceSets[geoset][layer] = GraphicsProvider.ResourceFactory.CreateResourceSet(new ResourceSetDescription(
                                                                                                                           cachedPipeline.ResourceLayout,
                                                                                                                           hasFSFlag ? GraphicsProvider.FullScreenProjectionBuffer : GraphicsProvider.ProjectionBuffer,
                                                                                                                           hasFSFlag ? GraphicsProvider.FullScreenViewBuffer : GraphicsProvider.ViewBuffer,
                                                                                                                           hasFSFlag ? GraphicsProvider.FullScreenWorldBuffer : GraphicsProvider.WorldBuffer,
                                                                                                                           instanceResources.TransformationBuffer,
                                                                                                                           instanceResources.NodeBuffers[geoset],
                                                                                                                           _sharedResources.Textures[layers[layer].TextureId],
                                                                                                                           GraphicsProvider.GraphicsDevice.Aniso4xSampler));
                }
            }

            return(instanceResources);
        }
Beispiel #2
0
        private void CreateResources(LoadedModelResources?modelResources, string?modelPath)
        {
            var isModelCached = _cachedResources.TryGetValue(modelPath ?? string.Empty, out var cachedResources);

            if (isModelCached)
            {
                _loadedResources = cachedResources.LoadedResources;
                _sharedResources = cachedResources.SharedResources;
            }
            else
            {
                if (modelResources is null)
                {
                    using (var modelStream = GraphicsProvider.Path2ModelStream(modelPath))
                    {
                        if (modelStream is null)
                        {
                            throw new FileNotFoundException(modelPath);
                        }

                        _loadedResources = ModelLoader.LoadModel(modelStream);
                    }
                }
                else
                {
                    _loadedResources = modelResources;
                }

                _sharedResources = CreateSharedResources(_loadedResources);

                if (!string.IsNullOrEmpty(modelPath))
                {
                    _cachedResources.Add(modelPath, new CachedModelResources
                    {
                        LoadedResources = _loadedResources,
                        SharedResources = _sharedResources,
                    });
                }
            }

            _instanceResources = CreateInstanceResources();
        }
Beispiel #3
0
        private InstanceModelResources CreateInstanceResources()
        {
            var instanceResources = new InstanceModelResources();

            instanceResources.TransformationBuffer = GraphicsProvider.ResourceFactory.CreateBuffer(new BufferDescription(64, BufferUsage.UniformBuffer | BufferUsage.Dynamic));
            instanceResources.NodeBuffers          = new DeviceBuffer[_loadedResources.GeosetCount];
            instanceResources.Pipelines            = new Pipeline[_loadedResources.GeosetCount][];
            instanceResources.ResourceSets         = new ResourceSet[_loadedResources.GeosetCount][];

            for (var geoset = 0; geoset < _loadedResources.GeosetCount; geoset++)
            {
                instanceResources.NodeBuffers[geoset] = GraphicsProvider.ResourceFactory.CreateBuffer(new BufferDescription(
                                                                                                          NodeAnimInfo.BlittableSize, BufferUsage.UniformBuffer | BufferUsage.Dynamic));

                var material = _loadedResources.Materials[_loadedResources.MaterialIds[geoset]];

                DeviceBuffer projection, view, world;
                var          modelType = material.RenderMode.HasFlag(MaterialRenderMode.FullResolution) ? ModelType.FullResolution : _modelType;
                switch (modelType)
                {
                case ModelType.Default:
                case ModelType.Sky:
                    projection = GraphicsProvider.ProjectionBuffer;
                    view       = GraphicsProvider.ViewBuffer;
                    world      = GraphicsProvider.WorldBuffer;
                    break;

                case ModelType.FullResolution:
                    projection = GraphicsProvider.FullResolutionProjectionBuffer;
                    view       = GraphicsProvider.FullResolutionViewBuffer;
                    world      = GraphicsProvider.FullResolutionWorldBuffer;
                    break;

                case ModelType.UI:
                    projection = GraphicsProvider.UIProjectionBuffer;
                    view       = GraphicsProvider.UIViewBuffer;
                    world      = GraphicsProvider.UIWorldBuffer;
                    break;

                default: throw new InvalidEnumArgumentException(nameof(modelType), (int)modelType, typeof(ModelType));
                }

                var layers = material.Layers;
                instanceResources.Pipelines[geoset]    = new Pipeline[layers.Length];
                instanceResources.ResourceSets[geoset] = new ResourceSet[layers.Length];

                for (var layer = 0; layer < layers.Length; layer++)
                {
                    var cachedPipeline = GraphicsProvider.ResourceFactory.GetPipeline(new SimplePipelineDescription
                    {
                        FilterMode        = layers[layer].FilterMode,
                        FaceType          = FaceType.Triangles,
                        LayerShading      = layers[layer].ShadingFlags,
                        OutputDescription = GraphicsProvider.GraphicsDevice.SwapchainFramebuffer.OutputDescription,
                    });

                    instanceResources.Pipelines[geoset][layer]    = cachedPipeline.Pipeline;
                    instanceResources.ResourceSets[geoset][layer] = GraphicsProvider.ResourceFactory.CreateResourceSet(new ResourceSetDescription(
                                                                                                                           cachedPipeline.ResourceLayout,
                                                                                                                           projection,
                                                                                                                           view,
                                                                                                                           world,
                                                                                                                           instanceResources.TransformationBuffer,
                                                                                                                           instanceResources.NodeBuffers[geoset],
                                                                                                                           _sharedResources.Textures[layers[layer].TextureId],
                                                                                                                           GraphicsProvider.GraphicsDevice.Aniso4xSampler));
                }
            }

            return(instanceResources);
        }
Beispiel #4
0
        private void CreateResources(LoadedModelResources?modelResources, string?modelPath)
        {
            var isModelCached = _cachedResources.TryGetValue(modelPath ?? string.Empty, out var cachedResources);

            if (isModelCached)
            {
                _loadedResources = cachedResources.LoadedResources;
                _sharedResources = cachedResources.SharedResources;

                _batch = _modelBatches[cachedResources];
            }
            else
            {
                if (modelResources is null)
                {
                    using (var modelStream = GraphicsProvider.Path2ModelStream(modelPath !))
                    {
                        if (modelStream is null)
                        {
                            throw new FileNotFoundException(modelPath);
                        }

                        try
                        {
                            _loadedResources = ModelLoader.LoadModel(modelStream);
                        }
                        catch (Exception e)
                        {
                            throw new InvalidDataException($"Unable to load model: {modelPath}", e);
                        }
                    }
                }
                else
                {
                    _loadedResources = modelResources;
                }

                _sharedResources = CreateSharedResources(_loadedResources);

                cachedResources = new CachedModelResources
                {
                    LoadedResources = _loadedResources,
                    SharedResources = _sharedResources,
                };

                _batch = new ModelBatch
                {
                    Models = new HashSet <ModelInstance>(),
                };

                _modelBatches.Add(cachedResources, _batch);

                if (!string.IsNullOrEmpty(modelPath))
                {
                    _cachedResources.Add(modelPath, cachedResources);
                }
            }

            _instanceResources = CreateInstanceResources();

            _batch.Models.Add(this);
        }