Beispiel #1
0
 public static void Log(string group, string key, string value)
 {
     if (InstanceCreated)
     {
         Instance.AddEntry(group, key, value);
     }
 }
Beispiel #2
0
        public static void OnLoad()
        {
            Persistence.Deserialize(
                FilePath,
                reader =>
            {
                int version = reader.ReadInt();

                switch (version)
                {
                case 1:
                    {
                        TownCryerSystem.Load(reader);
                        goto case 0;
                    }

                case 0:
                    {
                        int count = reader.ReadInt();
                        for (int i = 0; i < count; i++)
                        {
                            var entry = new TownCrierEntry(reader);

                            if (!entry.Expired)
                            {
                                Instance.AddEntry(entry);
                            }
                        }
                    }

                    break;
                }
            });
        }
Beispiel #3
0
        // plasma : Load global town crier entry list
        public static void OnLoad( )
        {
            System.Console.WriteLine("TCGL Loading...");

            string filePath = Path.Combine("Saves/AngelIsland", "TCGL.xml");

            if (!File.Exists(filePath))
            {
                return;
            }

            try
            {
                if (Instance.m_Entries == null)
                {
                    Instance.m_Entries = new ArrayList();
                }

                XmlDocument doc = new XmlDocument();
                doc.Load(filePath);

                XmlElement root = doc["TCGL"];
                foreach (XmlElement entry in root.GetElementsByTagName("TCEntry"))
                {
                    try
                    {
                        // load in entry!
                        TownCrierEntry tce = new TownCrierEntry(entry);

                        // system messages cannot be loaded in this way as the system needs to maintain a handle to the message so that
                        //	it can be removed ondemand. This Load TCE system is designed for player 'paid for' messages.
                        if (tce.Poster != Serial.MinusOne)
                        {
                            // and add to the global TC list
                            Instance.AddEntry(tce);
                        }
                    }
                    catch
                    {
                        Console.WriteLine("Warning: A TCGL entry load failed");
                    }
                }
            }
            catch (Exception e)
            {
                LogHelper.LogException(e);
                Console.WriteLine("Exception caught loading TCGL.xml");
                Console.WriteLine(e.StackTrace);
            }
        }
Beispiel #4
0
        public static void OnLoad()
        {
            Persistence.Deserialize(
                FilePath,
                reader =>
            {
                int version = reader.ReadInt();

                int count = reader.ReadInt();
                for (int i = 0; i < count; i++)
                {
                    var entry = new TownCrierEntry(reader);

                    if (!entry.Expired)
                    {
                        Instance.AddEntry(entry);
                    }
                }
            });
        }