public static void DsetI(EmitterContext context)
        {
            InstDsetI op = context.GetOp <InstDsetI>();

            var srcA = GetSrcReg(context, op.SrcA, isFP64: true);
            var srcB = GetSrcImm(context, Imm20ToFloat(op.Imm20), isFP64: true);

            EmitFset(
                context,
                op.FComp,
                op.Bop,
                srcA,
                srcB,
                op.SrcPred,
                op.SrcPredInv,
                op.Dest,
                op.AbsA,
                op.AbsB,
                op.NegA,
                op.NegB,
                op.BVal,
                op.WriteCC,
                isFP64: true);
        }
Beispiel #2
0
        public static void DsetI(EmitterContext context)
        {
            InstDsetI op = context.GetOp <InstDsetI>();

            context.Config.GpuAccessor.Log("Shader instruction DsetI is not implemented.");
        }