Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        InventoryOpen = false;
        InventoryScreen.gameObject.SetActive(InventoryOpen);
        ItemInspectorCamera.gameObject.SetActive(InventoryOpen);

        _holderZoomScript = _itemInspectorLocatorRef.GetComponent <InspectorHolderZoom>();
        _rotateScript     = _itemInspectorHolderRef.GetComponent <RotateViewer>();
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     _holderScript = _itemHolderLocatorRef.GetComponent <InspectorHolderZoom>();
 }