Beispiel #1
0
        public override void OnPostTargetMembersGUI()
        {
            var skin = InspectorEditor.Skin;

            var beginWinches = GetTargets <Wire, WireWinch>(wire => wire.BeginWinch).Where(winch => winch != null);
            var endWinches   = GetTargets <Wire, WireWinch>(wire => wire.EndWinch).Where(winch => winch != null);

            if (beginWinches.Count() > 0)
            {
                GUILayout.Label(GUI.MakeLabel("Begin winch", true), skin.Label);
                using (InspectorGUI.IndentScope.Single) {
                    if (beginWinches.Count() != NumTargets)
                    {
                        InspectorGUI.WarningLabel("Not all selected wires has a begin winch.");
                    }
                    InspectorEditor.DrawMembersGUI(beginWinches.ToArray());
                }
            }
            if (endWinches.Count() > 0)
            {
                GUILayout.Label(GUI.MakeLabel("End winch", true), skin.Label);
                using (InspectorGUI.IndentScope.Single) {
                    if (endWinches.Count() != NumTargets)
                    {
                        InspectorGUI.WarningLabel("Not all selected wires has an end winch.");
                    }
                    InspectorEditor.DrawMembersGUI(endWinches.ToArray());
                }
            }
        }
Beispiel #2
0
        public override void OnPreTargetMembersGUI()
        {
            if (m_edgeIssues.Count > 0)
            {
                foreach (var issue in m_edgeIssues)
                {
                    InspectorGUI.WarningLabel(issue);
                }
            }

            HandleLineToolInspectorGUI(TopEdgeLineTool, "Top Edge");

            HandleLineToolInspectorGUI(CuttingEdgeLineTool, "Cutting Edge");

            HandleLineToolInspectorGUI(CuttingDirectionLineTool, "Cutting Direction");

            m_requestEdgeValidate = true;
        }
Beispiel #3
0
        public void OnInspectorGUI()
        {
            if (Mode == ToolMode.Direction)
            {
                StartFrameNameId = "Frame";
            }

            StartFrameToolEnable = Line.Valid;
            EndFrameToolEnable   = Line.Valid;

            bool toggleCreateEdge    = false;
            bool toggleFlipDirection = false;
            bool toggleRenderAsArrow = false;
            bool showTools           = !EditorApplication.isPlaying;

            if (showTools)
            {
                var toolButtonData = new List <InspectorGUI.ToolButtonData>();
                toolButtonData.Add(InspectorGUI.ToolButtonData.Create(ToolIcon.VisualizeLineDirection,
                                                                      RenderAsArrow,
                                                                      "Visualize line direction.",
                                                                      () => toggleRenderAsArrow = true,
                                                                      Mode != ToolMode.Direction));
                toolButtonData.Add(InspectorGUI.ToolButtonData.Create(ToolIcon.FlipDirection,
                                                                      false,
                                                                      "Flip direction.",
                                                                      () => toggleFlipDirection = true,
                                                                      Line.Valid));
                toolButtonData.Add(InspectorGUI.ToolButtonData.Create(ToolIcon.FindTransformGivenEdge,
                                                                      EdgeDetectionToolEnable,
                                                                      "Find line given edge.",
                                                                      () => toggleCreateEdge = true));
                InspectorGUI.ToolButtons(toolButtonData.ToArray());
            }

            if (toggleCreateEdge)
            {
                EdgeDetectionToolEnable = !EdgeDetectionToolEnable;
            }

            if (toggleFlipDirection && EditorUtility.DisplayDialog("Line direction",
                                                                   "Flip direction of " + Name + "?",
                                                                   "Yes",
                                                                   "No"))
            {
                StartFrameToolEnable = false;

                if (Mode == ToolMode.Direction)
                {
                    Line.End.Position   = Line.End.Position - 2.0f * Line.Length * Line.Direction;
                    Line.Start.Rotation = Quaternion.Euler(-Line.Start.Rotation.eulerAngles);
                    Line.End.Rotation   = Quaternion.Euler(-Line.End.Rotation.eulerAngles);
                }
                else
                {
                    var tmp = Line.Start;
                    Line.Start = Line.End;
                    Line.End   = tmp;
                }
            }
            if (toggleRenderAsArrow)
            {
                RenderAsArrow = !RenderAsArrow;
            }

            if (!Line.Valid)
            {
                InspectorGUI.WarningLabel(Name + " isn't created - use Tools to configure.");
            }

            if (StartFrameToolEnable)
            {
                if (InspectorGUI.Foldout(GetToggleData(StartFrameNameId),
                                         GUI.MakeLabel(StartFrameNameId, true)))
                {
                    StartFrameTool.ForceDisableTransformHandle = EditorApplication.isPlaying;
                    using (new GUI.EnabledBlock(!EditorApplication.isPlaying))
                        InspectorGUI.HandleFrame(StartFrameTool.Frame, 1);
                }
            }
            if (EndFrameToolEnable)
            {
                if (InspectorGUI.Foldout(GetToggleData(EndFrameNameId),
                                         GUI.MakeLabel(EndFrameNameId, true)))
                {
                    EndFrameTool.ForceDisableTransformHandle = EditorApplication.isPlaying;
                    using (new GUI.EnabledBlock(!EditorApplication.isPlaying))
                        InspectorGUI.HandleFrame(EndFrameTool.Frame, 1);
                }
            }

            Synchronize();
        }
Beispiel #4
0
        public override void OnPreTargetMembersGUI()
        {
            var skin           = InspectorEditor.Skin;
            var constraints    = GetTargets <Constraint>().ToArray();
            var refConstraint  = constraints[0];
            var differentTypes = false;
            var anyUnknownType = constraints.Any(c => c.Type == ConstraintType.Unknown);

            for (int i = 1; i < constraints.Length; ++i)
            {
                differentTypes = differentTypes || refConstraint.Type != constraints[i].Type;
            }

            // Render AttachmentPair GUI.
            ConstraintAttachmentFrameTool.OnPreTargetMembersGUI();

            Undo.RecordObjects(constraints, "ConstraintTool");

            UnityEngine.GUI.changed = false;

            // The constraint type is Unknown when, e.g., go.AddComponent<Constraint>()
            // or when the constraint has been reset. If any of the selected constraints
            // is of type Unknown, we exit the GUI here.
            if (!ConstraintTypeGUI(constraints, differentTypes))
            {
                return;
            }

            EditorGUI.showMixedValue = constraints.Any(constraint => refConstraint.CollisionsState != constraint.CollisionsState);
            var collisionsState = ConstraintCollisionsStateGUI(refConstraint.CollisionsState);

            EditorGUI.showMixedValue = false;

            if (UnityEngine.GUI.changed)
            {
                foreach (var constraint in constraints)
                {
                    constraint.CollisionsState = collisionsState;
                }
                UnityEngine.GUI.changed = false;
            }

            EditorGUI.showMixedValue = constraints.Any(constraint => refConstraint.SolveType != constraint.SolveType);
            var solveType = ConstraintSolveTypeGUI(refConstraint.SolveType);

            EditorGUI.showMixedValue = false;

            if (UnityEngine.GUI.changed)
            {
                foreach (var constraint in constraints)
                {
                    constraint.SolveType = solveType;
                }
                UnityEngine.GUI.changed = false;
            }

            EditorGUI.showMixedValue = constraints.Any(constraint => refConstraint.ConnectedFrameNativeSyncEnabled != constraint.ConnectedFrameNativeSyncEnabled);
            var frameNativeSync = ConstraintConnectedFrameSyncGUI(refConstraint.ConnectedFrameNativeSyncEnabled);

            EditorGUI.showMixedValue = false;

            if (UnityEngine.GUI.changed)
            {
                foreach (var constraint in constraints)
                {
                    constraint.ConnectedFrameNativeSyncEnabled = frameNativeSync;
                }
                UnityEngine.GUI.changed = false;
            }

            if (differentTypes)
            {
                InspectorGUI.WarningLabel("Constraints are of different types.\nRow data editing not supported.");
                return;
            }

            Func <string, EditorDataEntry> selected = (id) =>
            {
                return(EditorData.Instance.GetData(refConstraint, id, entry => entry.Bool = false));
            };

            var constraintsParser = (from constraint
                                     in constraints
                                     select ConstraintUtils.ConstraintRowParser.Create(constraint)).ToArray();
            var allElementaryConstraints = constraints.SelectMany(constraint => constraint.GetOrdinaryElementaryConstraints()).ToArray();

            Undo.RecordObjects(allElementaryConstraints, "ConstraintTool");

            var ecRowDataWrappers = InvokeWrapper.FindFieldsAndProperties <ElementaryConstraintRowData>();

            foreach (ConstraintUtils.ConstraintRowParser.RowType rowType in Enum.GetValues(typeof(ConstraintUtils.ConstraintRowParser.RowType)))
            {
                if (!InspectorGUI.Foldout(selected("ec_" + rowType.ToString()),
                                          GUI.MakeLabel(rowType.ToString() + " properties", true)))
                {
                    continue;
                }

                using (InspectorGUI.IndentScope.Single) {
                    var refTransOrRotRowData = constraintsParser[0][rowType];
                    foreach (var wrapper in ecRowDataWrappers)
                    {
                        if (!InspectorEditor.ShouldBeShownInInspector(wrapper.Member))
                        {
                            continue;
                        }

                        for (int i = 0; i < 3; ++i)
                        {
                            var rowDataInstances = (from constraintParser
                                                    in constraintsParser
                                                    where constraintParser[rowType][i] != null
                                                    select constraintParser[rowType][i].RowData).ToArray();

                            using (new GUI.EnabledBlock(refTransOrRotRowData[i] != null)) {
                                var labelContent = i == 0 ? InspectorGUI.MakeLabel(wrapper.Member) : null;
                                var fieldContent = GUI.MakeLabel(RowLabels[i], RowColors[i]);
                                if (wrapper.IsType <float>())
                                {
                                    EditorGUI.showMixedValue = !wrapper.AreValuesEqual(rowDataInstances);
                                    var value = InspectorGUI.CustomFloatField(labelContent,
                                                                              fieldContent,
                                                                              wrapper.Get <float>(refTransOrRotRowData[i]?.RowData));
                                    if (UnityEngine.GUI.changed)
                                    {
                                        foreach (var constraintParser in constraintsParser)
                                        {
                                            wrapper.ConditionalSet(constraintParser[rowType][i]?.RowData, value);
                                        }
                                    }
                                }
                                else if (wrapper.IsType <RangeReal>())
                                {
                                    EditorGUI.showMixedValue = rowDataInstances.Any(rowData => !Equals(wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData).Min,
                                                                                                       wrapper.Get <RangeReal>(rowData).Min)) ||
                                                               rowDataInstances.Any(rowData => !Equals(wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData).Max,
                                                                                                       wrapper.Get <RangeReal>(rowData).Max));
                                    var rangeChangeData = InspectorGUI.RangeRealField(labelContent,
                                                                                      wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData),
                                                                                      GUI.MakeLabel(RowLabels[i], RowColors[i]));
                                    if (rangeChangeData.MinChanged || rangeChangeData.MaxChanged)
                                    {
                                        foreach (var constraintParser in constraintsParser)
                                        {
                                            var range = wrapper.Get <RangeReal>(constraintParser[rowType][i].RowData);
                                            if (rangeChangeData.MinChanged)
                                            {
                                                range.Min = rangeChangeData.Min;
                                            }
                                            if (rangeChangeData.MaxChanged)
                                            {
                                                range.Max = rangeChangeData.Max;
                                            }

                                            // Validation of Min > Max has to go somewhere else because if e.g.,
                                            // Min = 50 and the user wants to type Max = 200 we're receiving
                                            // Max = 2 as the user types.

                                            wrapper.ConditionalSet(constraintParser[rowType][i].RowData, range);
                                        }
                                    }
                                }
                            }

                            UnityEngine.GUI.changed  = false;
                            EditorGUI.showMixedValue = false;
                        }
                    } // For type wrappers.
                }     // Indentation.
            }         // For Translational, Rotational.

            var ecControllers = refConstraint.GetElementaryConstraintControllers();

            if (ecControllers.Length > 0 &&
                InspectorGUI.Foldout(selected("controllers"),
                                     GUI.MakeLabel("Controllers", true)))
            {
                using (InspectorGUI.IndentScope.Single) {
                    foreach (var refController in ecControllers)
                    {
                        var controllerType    = refController.GetControllerType();
                        var controllerTypeTag = controllerType.ToString()[0].ToString();
                        var controllerName    = ConstraintUtils.FindName(refController);
                        if (controllerName.EndsWith(" Controller"))
                        {
                            controllerName = controllerName.Remove(controllerName.LastIndexOf(" Controller"));
                        }
                        var controllerLabel = GUI.MakeLabel((controllerType == Constraint.ControllerType.Rotational ?
                                                             GUI.Symbols.CircleArrowAcw.ToString() + " " :
                                                             GUI.Symbols.ArrowRight.ToString() + " ") + controllerName, true);
                        if (!InspectorGUI.Foldout(selected(controllerTypeTag + controllerName),
                                                  controllerLabel))
                        {
                            continue;
                        }

                        var controllers = (from constraint
                                           in constraints
                                           from controller
                                           in constraint.GetElementaryConstraintControllers()
                                           where controller.GetType() == refController.GetType() &&
                                           controller.GetControllerType() == refController.GetControllerType()
                                           select controller).ToArray();
                        using (InspectorGUI.IndentScope.Single) {
                            InspectorEditor.DrawMembersGUI(controllers);
                            InspectorEditor.DrawMembersGUI(controllers, controller => (controller as ElementaryConstraint).RowData[0]);
                        }
                    }
                }
            }
        }
        public override void OnPreTargetMembersGUI()
        {
            var refMaterial = Material;
            var mixedPreset = Targets.Any(target => (target as DeformableTerrainMaterial).PresetName != refMaterial.PresetName);

            using (new InspectorGUI.IndentScope((InspectorGUI.IndentScope.Level > 0 ? -1 : 0))) {
                var resetButtonWidth = EditorGUIUtility.singleLineHeight;
                var rect             = EditorGUILayout.GetControlRect();
                var totalRectWidth   = rect.width;

                var availablePresets = DeformableTerrainMaterial.GetAvailablePresets().ToArray();
                var presetIndex      = FindPresetIndex(availablePresets,
                                                       refMaterial.PresetName);
                var invalidPreset = presetIndex < 0;
                EditorGUI.showMixedValue = mixedPreset || invalidPreset;
                if (invalidPreset)
                {
                    InspectorGUI.WarningLabel($"Material preset name {refMaterial.PresetName} doesn't exist in the material presets library.");
                }

                rect.width = EditorGUIUtility.labelWidth;
                EditorGUI.PrefixLabel(rect, GUI.MakeLabel("Preset"), InspectorEditor.Skin.Label);

                rect.x    += rect.width;
                rect.width = totalRectWidth - EditorGUIUtility.labelWidth - resetButtonWidth;
                EditorGUI.BeginChangeCheck();
                var newPresetIndex = EditorGUI.Popup(rect, Mathf.Max(presetIndex, 0), availablePresets, InspectorEditor.Skin.Popup);
                if (EditorGUI.EndChangeCheck() && invalidPreset)
                {
                    invalidPreset = false;
                }
                EditorGUI.showMixedValue = false;

                rect.x    += rect.width;
                rect.width = resetButtonWidth;
                var resetButtonPressed = InspectorGUI.Button(rect,
                                                             MiscIcon.ResetDefault,
                                                             !invalidPreset,
                                                             $"Reset values to default for preset: {refMaterial.PresetName}",
                                                             0.9f);

                if (!invalidPreset &&
                    newPresetIndex != presetIndex &&
                    EditorUtility.DisplayDialog("Library preset -> " + availablePresets[newPresetIndex],
                                                $"Change preset from {refMaterial.PresetName} to {availablePresets[ newPresetIndex ]}?\n" +
                                                "All current values will be overwritten.",
                                                "Yes", "No"))
                {
                    foreach (var material in GetTargets <DeformableTerrainMaterial>())
                    {
                        material.SetPresetNameAndUpdateValues(availablePresets[newPresetIndex]);
                    }
                }

                if (resetButtonPressed &&
                    EditorUtility.DisplayDialog("Reset values to default",
                                                $"Reset preset {refMaterial.PresetName} to default?",
                                                "Yes", "No"))
                {
                    foreach (var material in GetTargets <DeformableTerrainMaterial>())
                    {
                        material.ResetToPresetDefault();
                    }
                }

                InspectorGUI.Separator();
            }
        }