protected override void Draw()
        {
            UnityEditor.EditorGUIUtility.labelWidth = 110;
            UnityEditor.EditorGUIUtility.fieldWidth = 30;

            repetitions.DisplayLayout(new GUIContent("Repetitions", "[rep = -1] Repeat until fail.\n[rep > 0] Repeat this number of times unless fail."));

            GUILayout.BeginHorizontal();
            child.DisplayLayout("Repeat");
            GUILayout.EndHorizontal();
        }
Beispiel #2
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        protected override void Draw()
        {
            UnityEditor.EditorGUIUtility.labelWidth = 60;
            UnityEditor.EditorGUIUtility.fieldWidth = 40;

            animator.DisplayLayout("Animator");
            animatorLayer.DisplayLayout("Layer");
            animationClip.DisplayLayout("Clip");

            GUILayout.BeginHorizontal();
            child.DisplayLayout("After waiting");
            GUILayout.EndHorizontal();
        }
 protected override void Draw()
 {
     a.DisplayLayout("a");
     b.DisplayLayout("b");
     returnVar.DisplayLayout("Return");
 }
Beispiel #4
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 protected override void Draw()
 {
     min.DisplayLayout("min");
     max.DisplayLayout("max");
     returnVar.DisplayLayout("Return");
 }
Beispiel #5
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 protected override void Draw()
 {
     layer.DisplayLayout("layer");
     returnVar.DisplayLayout("Return");
 }