private void OneObject(InputResult inputResult)
        {
            var obj = inputResult.Objects.Single();
            inputResult.Grammar = inputResult.Verb.Grammars.FirstOrDefault(x => x.Preposition == inputResult.Preposition);
            string msg = "What do you want to {0} the {1} {2}?".F(inputResult.Verb.Name, obj.Name, inputResult.Preposition);
            Context.Output.Print(msg);

            string reply = Context.CommandPrompt.GetInput();
            if (string.IsNullOrEmpty(reply))
            {
                inputResult.Action = UserInput.ErrorAction(L.DoNotUnderstand);
            }

            var tokenizer = new InputTokenizer();
            var tokens = tokenizer.Tokenize(reply);

            //TODO: this should fail in some cases
            string input = null;

            if (!tokens.StartsWithVerb())
            {
                input = "{0} {1} {2} {3}".F(inputResult.Verb.Name, obj.Synonyms[0], inputResult.Preposition, reply);
            }
            else
            {
                input = reply;
            }

            inputResult.ParserResults.AddRange(Context.Parser.Parse(input));
            inputResult.Handled = true;
        }
Beispiel #2
0
        // this method basically shows a serious design flaw. because the parser does not
        // currently remember the last command
        private void ObjectNotSpecified()
        {
            var L = new Library();

            // do not use Print, go directly to output
            Context.Output.Print("What do you want to unlock the {0} with?", Object.Name);
            
            string input = Context.CommandPrompt.GetInput();
            if (string.IsNullOrEmpty(input))
            {
                Print(L.DoNotUnderstand);
                return;
            }

            var tokenizer = new InputTokenizer();
            var tokens = tokenizer.Tokenize(input);

            // player is answering the question (no verb specified) vs. re-typing
            // a complete sentence
            if (!tokens.StartsWithVerb())
            {
                // this is very simplistic right now
                input = "unlock " + Object.Synonyms[0] + " with " + String.Join(" ", tokens.ToArray());
            }

            Context.Parser.Parse(input);

        }
Beispiel #3
0
        // this method basically shows a serious design flaw. because the parser does not
        // currently remember the last command
        private void ObjectNotSpecified()
        {
            var L = new Library();

            // do not use Print, go directly to output
            Context.Output.Print("What do you want to unlock the {0} with?", Object.Name);

            string input = Context.CommandPrompt.GetInput();

            if (string.IsNullOrEmpty(input))
            {
                Print(L.DoNotUnderstand);
                return;
            }

            var tokenizer = new InputTokenizer();
            var tokens    = tokenizer.Tokenize(input);

            // player is answering the question (no verb specified) vs. re-typing
            // a complete sentence
            if (!tokens.StartsWithVerb())
            {
                // this is very simplistic right now
                input = "unlock " + Object.Synonyms[0] + " with " + String.Join(" ", tokens.ToArray());
            }

            Context.Parser.Parse(input);
        }
Beispiel #4
0
        public void Test()
        {
            var inputTokenizer = new InputTokenizer();
            var tokens         = inputTokenizer.Tokenize("take keys, lamp and bottle");

            Assert.True(tokens.Count == 4);
            Assert.Equal("take", tokens[0]);
            Assert.Equal("keys", tokens[1]);
            Assert.Equal("lamp", tokens[2]);
            Assert.Equal("bottle", tokens[3]);
        }
Beispiel #5
0
        public InputResult Parse(string input)
        {
            var result = new InputResult();

            var tokenizer = new InputTokenizer();
            var tokens = tokenizer.Tokenize(input);

            Action removeVerbToken = () => tokens.RemoveAt(0);

            if (tokens.Count == 0)
            {
                result.Action = () =>
                {
                    Context.Parser.Print(L.DoNotUnderstand);
                    return true;
                };
                return result;
            }

            // there can be more than one match for verbs like "switch"
            // which has one class that handles "switch on" and another 
            // class that handles "switch off"
            var possibleVerbs = VerbList.GetVerbsByName(tokens[0]);

            if (possibleVerbs.Count == 0)
            {
                result.Verb = new NullVerb();
                result.Action = ErrorAction(L.VerbNotRecognized);
                return result;
            }
            
            if (possibleVerbs.Count == 1)
            {
                result.Verb = possibleVerbs.First();
            }
            //else { NOT sure what to do about multiple possible verbs here}


            // remove verb token
            removeVerbToken();

            var grammarTokens = new List<string>();
            bool hasPreposition = false;

            foreach (string token in tokens)
            {
                bool hasObject = result.Objects.Count > 0;

                var objects = Objects.WithName(token);
                
                if (!hasObject)
                {
                    var rooms = Rooms.WithName(token);
                    foreach (var room in rooms)
                    {
                        objects.Add(room);
                    }
                }
                
                if (objects.Count == 0)
                {
                    bool isDirection = possibleVerbs.Count == 1 && 
                                       Compass.Directions.Contains(token) &&
                                       result.Objects.Count == 0;
                    bool isPreposition = Prepositions.Contains(token);
                
                    if (isDirection)
                    {
                        possibleVerbs.Clear();
                        possibleVerbs.Add(VerbList.GetVerbByName(token));
                    }
                    else if (isPreposition)
                    {
                        hasPreposition = true;
                        grammarTokens.Add(token);
                        result.Preposition = token;
                    }
                    else if (token == K.ALL)
                    {
                       // result.Objects.AddRange(L.ObjectsInScope());
                        grammarTokens.Add(token);
                        result.IsAll = true;
                    }
                    else if (token == K.EXCEPT)
                    {
                        if (!result.IsAll && !result.Objects.Any())
                        {
                            result.Action = ErrorAction(L.CantSeeObject);
                            return result;
                        }
                        result.IsExcept = true;
                    }
                    else
                    {
                        if (result.IsPartial)
                        {
                            string partial = String.Format("I only understood you as far as wanting to {0} the {1}.", possibleVerbs[0].Name, result.Objects[0].Name);
                            result.Action = ErrorAction(partial);
                            return result;
                        }
                        
                        result.Action = ErrorAction(L.CantSeeObject);
                        return result;
                    }
                }
                else
                {
                    // need to implement "Which do you mean, the red cape or the black cape?" type behavior here
                    Object obj;
                    var ofInterest = objects.Where(x => x.InScope).ToList();
                    if (ofInterest.Count > 1)
                    {
                        obj = ofInterest.FirstOrDefault(x => x.InInventory);
                    }
                    else
                    {
                        obj = ofInterest.FirstOrDefault();
                    }
                    //-------------------------------------------------------------------------------------
                    
                    bool isIndirectObject = hasPreposition && hasObject;
                    
                    if (obj == null)
                    {
                        result.Action = ErrorAction(L.CantSeeObject);
                        return result;
                    }
                    
                    if (isIndirectObject)
                    {
                        grammarTokens.Add(K.INDIRECT_OBJECT_TOKEN);
                        result.IndirectObject = obj;
                    }
                    else if (result.IsExcept)
                    {
                        //result.Objects.Remove(obj);
                        result.Exceptions.Add(obj);
                    }
                    else
                    {
                        if (!grammarTokens.Contains(K.OBJECT_TOKEN))
                            grammarTokens.Add(K.OBJECT_TOKEN);
                        if (!result.Objects.Contains(obj))
                            result.Objects.Add(obj);
                        result.IsPartial = true;
                    }
                }

               
            }

            result.Pregrammar = string.Join(" ", grammarTokens.ToArray());

            var grammarBuilder = new GrammarBuilder(grammarTokens);
            var grammars = grammarBuilder.Build();

            FindVerb(result, possibleVerbs, grammars);

            if (result.Grammar == null)
            {
                var incomplete = new IncompleteInput();
                incomplete.Handle(result);
            }
            
            if (result.IsAll)
            {
                if (result.ObjectsMustBeHeld)
                {
                    result.Objects = result.Objects.Where(x => x.InInventory).ToList();
                }
                else
                {
                    result.Objects = L.ObjectsInScope();
                }
            }

            if (result.IsExcept)
            {
                result.Exceptions.ForEach(x => result.Objects.Remove(x));
            }

            return result;
        }
        private void NoObject(InputResult inputResult)
        {
            string msg = "What do you want to {0}?".F(inputResult.Verb.Name);
            Context.Output.Print(msg);

            string reply = Context.CommandPrompt.GetInput();
            if (string.IsNullOrEmpty(reply))
            {
                inputResult.Action = UserInput.ErrorAction(L.DoNotUnderstand);
            }

            var tokenizer = new InputTokenizer();
            var tokens = tokenizer.Tokenize(reply);

            string input = null;

            if (!tokens.StartsWithVerb())
            {
                input = "{0} {1}".F(inputResult.Verb.Name, reply);
            }
            else
            {
                input = reply;
            }

            Context.Parser.Parse(input);
            //inputResult.ParserResults.AddRange();
            inputResult.Handled = true;
        }