Beispiel #1
0
        public static bool Enter(InputStates i, GameScene.SceneValues sv)
        {
            InputStates ni = new InputStates( );

            if (ni.KeyUp(i, Keys.Enter))
            {
                return(true);
            }
            return(false);
        }
Beispiel #2
0
        public void Update(InputStates bef)
        {
            // Input Variables to not reinitialize
            InputStates input = new InputStates( );
            MouseClick  mr    = input.MouseReleased(bef);
            MouseClick  mp    = input.MousePressed(bef);

            if (Game.Vars["langChoose"] == "true")
            {
                // Check for LANGCHOOSE inputs
                if (input.KeyUp(bef, Keys.Enter))
                {
                    // Clicked confirm

                    Game.Vars["LANG"]       = "1";
                    Game.Vars["langChoose"] = "false";
                    Game.Vars.ToggleDebug("langChoose");
                    Game.RefreshLanguage( );
                    CL_Action?.Invoke( );
                }
                if (mr.Button == MouseButton.LEFT)
                {
                    int z = 0;
                    foreach (StringDrawn s in languagesDrawn)
                    {
                        if (input.MouseRectangle.Intersects(s.Border ?? new Rectangle(0, 0, 0, 0)))
                        {
                            Game.Vars["LANG"]       = $"{languagesIDs[z]}";
                            Game.Vars["langChoose"] = "false";
                            Game.Vars.ToggleDebug("langChoose");
                            Game.RefreshLanguage( );
                            CL_Action?.Invoke( );
                        }
                        z++;
                    }
                }
            }
            else
            {
                // Check Game.Vars["UpdateState"] to check what types of input to check
            }
        }